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Messages - Plockrock

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Mods / Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« on: April 24, 2023, 05:08:03 PM »
See it's been a little bit since the last update but just wanted to say this is still one of my favorite SS mods, absolutely thrilled somebody's gone to so much effort to incorporate UC Gundam into this game. I hope to see more in the future if you're able.

2
Mods / Re: [0.95.1a] Gundam UC Mod v0.3.0 0080 Expansion update!
« on: July 16, 2022, 11:02:38 PM »
Hi Austere,

i've encountered a CTD that appears to be caused by the Gundam UC mod. The error is about the same as posted by 1158775713:

Code
428447 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.industry.MsResearch.createCargoResult(MsResearch.java:68)
at data.scripts.industry.MsResearch.generateCargoForGatheringPoint(MsResearch.java:127)
at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(CoreScript.java:998)
at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(CoreScript.java:1100)
at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

the CTD happens at the end of the month, if I'm currently building a Mobile Suit Factory. If I cancel the building, the month rolls over with no issue.
I posted more details in my support request thread: https://fractalsoftworks.com/forum/index.php?topic=24907
Can back up, I'm receiving the same error log.

3
I'm loving this mod, thanks for making it. I always kind of wondered how this game had gone so long without a Gundam mod with all the other cool mech stuff floating around. And it's exciting to hear you have plans to progress down the UC timeline releasing more, it's my favorite timeline of the franchise.

4
Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: April 06, 2021, 09:10:52 PM »
Looking forward to the update, my fleets don't feel complete without a battle line of Caesars.

5

@sillynimbus
While we're all excited to play our favorite mods, please calm down and don't yell at mod developers. Its stressful and they are already donating their time to the community.

Bruh that's a bog-standard hype phrase, I see it all the time on Twitter. He's not yelling at anyone.

6
I do hope the update for this mod comes quickly. The game really doesn't feel complete for me anymore without Nex.

7
Mods / Re: [0.9.1a] ArmaA Robotics
« on: July 31, 2020, 08:42:41 PM »
Just wanted to say thanks for this mod, I'm a diehard mecha fan and I've been jonesing for as much of it in this game as possible.

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