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Suggestions / Re: Tempest Nerf Options
« on: May 03, 2021, 02:05:38 PM »Its a lot more work to buff everything below an outlier than to nerf the outlier, or vice versa.
I think is still better idea than nerf stuff, that way its actually gives new options rather that forces them, I don't understand why everybody here see Tempest, Doom and etc as bad things, I usually don't use frigates, not my thing as carriers, but Tempest and Omen are few exceptions, Doom is still have drawback as Phase ship, which means what its AI isn't that good and it more a player ship, I usually don't use more that one phase ship because phase ship AI often commit suicide or too afraid to attack enemy.
About mod balance overall, I think vanilla game must not rely on their balance at all, except cases where modded content get integrated in the game.
And for ship strength and overall survivability, its more AI issue by my observation, Low Tech often tend to get surrounded, where High Tech ships especially with SO have enough mobility to get away, Low Tech often suffer by disabling-enabling shield on full flux, ships like very much to scatter and get killed by one, if they not controlled, but command points is limited and not always possible to keep an eye on them when piloting own flagship, ship like Dominator or Onslaught especially vulnerable when they alone, AI also tend to be afraid to attack, Doom mines can exploit omni shields, but again, its more an AI issue, and again, this work only if doom piloted by player, AI randomly spawn mines around target.