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Suggestions / Teach Starsector to load saves with removed mod content
« on: January 10, 2023, 12:19:34 PM »
While StarSector have great mod support, on par with RimWorld or Fallout New Vegas, or even better in some cases, since its possible to load alot of mods and there is no need to create patches for mod compatibility, it is great, but also SS mod support also have big disadvantage too, to same Rimworld and Fallout, game can't stand any content removal, usually this happens when modmaker delete some ships or weapons during update, and this forces either using old version of mod, start new game, or just manually fix save file, by opening "save_folder"/campaign.xml with Notepad++ and deleting all mentions of removed ship or weapon, which can abit annoying to do, especially if more that one ship was removed, but doable, if you preserve file structure.
I understand that it is not possible to make proper removal of big and heavily scripted mod, but I think it is doable to teach game parse missing ships and weapons or items and either remove them or in case with the ships just replace them with some fallback vanilla ship, so I'd like to suggest such feature for SS, it will make already decent mod support even better, and remove big chunk of annoyance when its comes to mod updates.
I understand that it is not possible to make proper removal of big and heavily scripted mod, but I think it is doable to teach game parse missing ships and weapons or items and either remove them or in case with the ships just replace them with some fallback vanilla ship, so I'd like to suggest such feature for SS, it will make already decent mod support even better, and remove big chunk of annoyance when its comes to mod updates.