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Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: August 01, 2020, 12:21:24 PM »
Alright!
After about a week of testing the DIYPlanets [DEV] build, here's my report!
1) Preexisting Saves
It's save-compatible, and does not create bugs/issues with existing worlds, nor does it cause problems with new colonies. Seems to mesh seamlessly, as one might hope for. The ReEval option works flawlessly, and has saved all of my stuck colonies, and also worked on every Unknown Skies planet I colonized before, including Acid Worlds, Toxic Worlds, but not Irradiated Worlds. There seems to be no help for those.
2) New Games!
Almost flawless. I needed the ReEval tool to force a stuck barren-desert to desert transition, otherwise it just went from one step to the next without a stoppage like before. The "stuck" world in question was from a Genesis-created Barren World, and is now on the way to a Terran paradise, with that little snag. Not sure if the ReEval is needed in such a prominent menu position in this version, though; at least not in the colony dialog this far up. You may want to consider putting it into the "Special functions" menu, if Nexelerin allows additional items to be injected.
Thanks so much. I absolutely love this mod, and it's really augmenting my experience.
After about a week of testing the DIYPlanets [DEV] build, here's my report!
1) Preexisting Saves
It's save-compatible, and does not create bugs/issues with existing worlds, nor does it cause problems with new colonies. Seems to mesh seamlessly, as one might hope for. The ReEval option works flawlessly, and has saved all of my stuck colonies, and also worked on every Unknown Skies planet I colonized before, including Acid Worlds, Toxic Worlds, but not Irradiated Worlds. There seems to be no help for those.
2) New Games!
Almost flawless. I needed the ReEval tool to force a stuck barren-desert to desert transition, otherwise it just went from one step to the next without a stoppage like before. The "stuck" world in question was from a Genesis-created Barren World, and is now on the way to a Terran paradise, with that little snag. Not sure if the ReEval is needed in such a prominent menu position in this version, though; at least not in the colony dialog this far up. You may want to consider putting it into the "Special functions"
Thanks so much. I absolutely love this mod, and it's really augmenting my experience.