That means I can deploy more too and get rid of enemy fleets faster.
I think what I wanted to see from point 2 was that battle size can compliment multiple fleets on the field. Say, the maximum fleet size is limited to 5/4/3/2/1, and you've deployed 2 capitals from one fleet against 2 capitals from 2 different fleets, the decreased performance from CR hit would probably cost you the fight while the enemy capitals can fight in mint condition. The idea is that the players should be encouraged to engage in multiple fleet combat instead of building one ultimate fleet, more on exactly how it works in the next quote.
This also prevent the annoying situation where the space station deployed is hogging your side's DP.
If they do, I have yet another reason to destroy the core worlds.
I probably should have clarify my idea in the original post, but all 3 points should be preventable if you give the capitals to the fleets in your factions. I always liked the fact that factions will deploy special fleets to get some important objective, whether is massacring hundreds and thousands, or suiciding to players. Players should be able to do the same, and with intent. The whole idea is that to create persistent fleet in your faction that you can command remotely, while giving them directives like agents in Nexerelin.
Say, if you found 2 XIV legion in an exploration run, but you're limited by the max fleet soft cap. You can create another fleet that is loyal to your faction, appointing an officer as the commander of this other fleet, and use it just like an agent. You can command it to follow you around, invade other worlds on its own, or assign it to babysit your colonies so you can go around doing stuff you like. It is not without limits though, since the amount of capitals you can have in your faction is limited by the amount of high pop market you own. Population is power.
Now back to the first quote. A defensive battle will be a lot easier if players have multiple fleets aiding the station, while attacking the core worlds on your own is going to be near impossible as you'll face multiple capitals. It's a lot more meta strategy than simple paragon spam as you coordinate attacks and defences around your colonies.
We do not need more reasons to babysit colonies more often or kill the core worlds to stop the annoyance factor.
Also I never said they need a physical presence in your colony as a fleet. In Nex your agent can steal ships remotely without ever risking your own ships. The point of them stealing valuables loot or sabotaging is most likely going to be an option, not mandatory, though if the players can do it, so should AIs.
The safest place to deposit loot is an abandoned station.
If you want my opinion, those places *should* be the least safe areas.
Also, if they can sabotage capitals, why not everything else too, and not just ships, but your storage where you store other valuables? No reason they cannot hit everything if they bother to steal or destroy your loot.
This they can already in Nex, by invading, sabotaging industry, and destroying commodity stocks. In my opinion players should not have immunity, but then again, optional.