4351
General Discussion / Re: Faiter119s Youtube Videos
« on: September 08, 2012, 03:04:07 AM »
Nice show with the Conquest. For your next episode I would like to see what you put on a Hyperion. Antimatters? Heavy blaster?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
better ship/fighter wing piloting
Who the hell said I armed them? Why would I give weapons to the people I want to turn into stars?Use my inherited wealth to buy every ship in the system. Fly around with all the supplies in my flagship and share none with my 100+ fleet. Fly into uncivilised space and see how long the crew can keep themselves alive. Film the entire debacle and distribute it as the greatest indie film of all time. Laugh maniacally as they crash into one another and turn into blazing wrecks. Note all the losses and send them to Guiness Book of Galactic Records as the largest accident in the history of the Universe. Use fame to gain fortune back. Give fortune to son on deathbed. Rinse. Repeat.
But all the ships will try to kill when there supplies run low, for you are the only one with supplies. All of them...
Use my inherited wealth to buy every ship in the system. Fly around with all the supplies in my flagship and share none with my 100+ fleet. Fly into uncivilised space and see how long the crew can keep themselves alive. Film the entire debacle and distribute it as the greatest indie film of all time. Laugh maniacally as they crash into one another and turn into blazing wrecks. Note all the losses and send them to Guiness Book of Galactic Records as the largest accident in the history of the Universe. Use fame to gain fortune back. Give fortune to son on deathbed. Rinse. Repeat.
We need now blood here. We all think too alike! If someone posts something about MP and they are fairly new, don't beat down on them, just say it's not going to happen anytime soon. Period.
Good way to put it. There are just too many intelligent people on this forum for this kind of stuff to happen. A forum is supposed to be a collaboration of idea. Maybe not new ones, but still a collaboration. It shouldn't be unfriendly, unwelcoming, or exclusive, but rather, friendly and open to everyone's input.
WHEN IN DOUDT BLOW STUFF UP- ships in your fleet explode at a level above them(ex destroyer blows up cruiser size)and capitals just nuke. All this because you stow Inferium charges in your cargo bay.
I'm Insured: You're much more likely to Repair ships that have been disabled after battles, but you have to pay 50/100/350/1000 a week, per ship in your fleet, for the costs of insurance.
Slaver: After battles, you capture 10-25% of the enemy Crew and can sell them as slaves or use them to man your fleets (albeit they start off as even worse than recruit crew). However, this makes your relationships with certain factions considerably worse every time you sell slaves.
Cyborg - You're part man, and mostly machine. Your higher brain functions are enhanced and you can manage much more than a normal human being. However, your crew can't stand the sight of you, and you've taken to locking yourself in your cabin during extended voyages. [+10 FP, -5 CP]
Pyromaniac - You like fire. A lot. The pretty lights when things go boom? Those are your favorite. You hate it when the Big Flame goes out. The crew wouldn't have to get yelled at so much if they would just fix it the first time. [+8% High Explosive damage, +5% burn-out recovery duration, -10% disabled weapons recovery duration]
Haha, no way man. There is no way this mechanic could actually make real sense. It's just for gameplay. Trying to justify it is a bit of a hand wave.
For example, I buy 500 supplies from the hegemony and go blow up some tritach fighters. I get a wasp wing, then engage a carrier fleet with them. They resupply 2 times in that fight. Did I just buy wasps from the hegemony? So obviously that doesn't make sense. Carriers are the same because that's easier.
I feel like this is adding needless complexity. What about the other stats that already differentiate them is lacking?
The condor and gemini are VERY different in terms of how and where they can do their refitting This affects how long it takes to repair since fighters have to fly all the way back to your condor on the back lines when your gemini is usually in the thick of it.
Also there's the consideration or their rarity in the campaign and the difference they will have on your fleet economy.
We also discussed the idea of having fighters that are "packaged" and can only be activated by a carrier's mini-autofactory. It doesn't really build that much, but mostly just activates the fighter, which is packaged in a container designed to minimize space.
So the supplies would include pre-packed replacement fighters, interesting. That might account for the fast repair time, it might mean that fighters are not immediately repaired but deactivated and replacements are activated. That would even account for the fact that fighters have the same repair times on all carriers, even on small ones like the Gemini! Cool!
Well, there had to be some logistic-geniuses in my crew to plan ahead the rate of fighters in the supplies, but whatever.
Thanks for the answerI like how fighters aren't constrained to carriers alone. But they definitely could use a little something to make them stand out and differentiate the classes of ships. Something to make the astral an immediately better carrier than lesser ships besides just defenses and flight decks.
See the thread linked above, there are some ideas for just that. Even though my lore concerns regarding carrier differences are now eased, I still think more choice would make for more interesting gameplay.
I like how fighters aren't constrained to carriers alone. But they definitely could use a little something to make them stand out and differentiate the classes of ships. Something to make the astral an immediately better carrier than lesser ships besides just defenses and flight decks.