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Suggestions / Carrier Group/Fighter Uplink skills get dragged down by subpar flight decks
« on: June 11, 2023, 01:20:44 PM »
The dynamic is a bit weird: the moment you take these skills and focus on a carrier heavy fleet, you have to cull every flight deck from your fleet that doesn't directly boost your combat power. Every flight deck after the eight will drag down your fighter performance, even it if has no bearing on the battle.
That means no more Shepherds, no more Ventures, no more [insert civilian mod ship with flight deck], no more Converted Hangar for your logistics ships (which is probably the best survival option for them). These ships just don't contribute enough to your fleet to make reducing your fighter's stats worth it. Converted hangar on any ship is a more difficult proposal, since they perform worse than normal flight decks but count the same, but OK.
I'd say that the skills should just count military and civilian flight decks separately. So you can have 8 decks in each ship category before the bonus gets slashed, for a total of 16. And then only the higher number of the two is used to calculate the absolute malus. If that is too much of a buff for the skill, the drop off point could maybe be reduced to 7 flight decks (for a max total of 14).
Alternatively, counting civilian flight decks only half could also help... but in practice it would probably only delay the moment I kick all civilian "carriers" out of my fleet.
Only counting deployed flight decks would work well mechanically, but would be hard to make clear in the UI.
That means no more Shepherds, no more Ventures, no more [insert civilian mod ship with flight deck], no more Converted Hangar for your logistics ships (which is probably the best survival option for them). These ships just don't contribute enough to your fleet to make reducing your fighter's stats worth it. Converted hangar on any ship is a more difficult proposal, since they perform worse than normal flight decks but count the same, but OK.
I'd say that the skills should just count military and civilian flight decks separately. So you can have 8 decks in each ship category before the bonus gets slashed, for a total of 16. And then only the higher number of the two is used to calculate the absolute malus. If that is too much of a buff for the skill, the drop off point could maybe be reduced to 7 flight decks (for a max total of 14).
Alternatively, counting civilian flight decks only half could also help... but in practice it would probably only delay the moment I kick all civilian "carriers" out of my fleet.
Only counting deployed flight decks would work well mechanically, but would be hard to make clear in the UI.