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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Messages - Gothars

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Suggestions / Re: A solution to the ship explosion whiteout
« on: March 25, 2021, 11:42:47 AM »
A quick fix might be to give the option to make it a blackout instead: the screen turns super dark for a second if a ship explodes. I mean, who's to say how these ship reactors work - they might generate a short lived singularity that swallows all light.

Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 22, 2021, 01:34:24 AM »
Play when you want to play, and start a new one to play again when the patch releases! Since early game is so good in SS, there's really no reason not to play at any time.

I might be a bit biased though.

Don't tempt me. I'm saving myself for marriage with my true love, 0.95a.

Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 12, 2021, 05:56:44 AM »
All those balancing and QoL patchnotes read like the playtesting is in full swing! Looking forward to the changed game dynamic.

Size 3 colonies will no longer be targeted by punitive expeditions

Ahh, does that imply size 1 or 2 frontier-town style colonies didn't make it into the game?

Faulty Automated Systems - larger min crew required
Degraded Life Support - reduces max crew (but not min)

If combined, this might lead to some ships needing more crew than they can support, right? Cool, role play wise. Might also make passenger ships worthwhile if you're running a junker fleet.

Increased minimum interval between punitive expeditions to 1-3 cycles

That got me thinking, maybe it would be nice if you could trigger a punitive expedition early (for reputation), so you have a chance to deal with it right away and then explore safely?

yea sorry im just pretty *** that my size 4 mining colony apparently sends out spies that get discovered and all the other events that give bad relations

it pretty much destroyed my game cuz i can handle the occasional pirate raid but nearly every nation constantly sends invasion and raid fleets and im blocked from all markets and i cant build new colonies because they have -75 acces due to hostile and it is all due to my nation for some reason having ai controlled diplomacy

This user has been banned, the only reason I'm not deleting the posts yet is in case his issues with the mod might be legitimate.

@Histidine: Toss me a PM if you want them deleted.

Suggestions / Re: Passenger ferry contracts
« on: February 19, 2021, 10:29:51 AM »
I think passenger transport fleets would be nice for fluff if it happened automatically, but for players it seems rather boring to do, no? If autogenerated, it could be a good visual indicator for (inter)planetary stability, as mass passenger transport would only happen between high stability planets. Then, should the sector eventually decline, these transports stopping would be a visible consequence (and the other way round).

For players I'd rather see rare special missions with more exciting passenger transports, like evacuating people from war zones.

Supplying attack phase ships is, I believe, already their role. There are some new mechanics that will make running pure phase fleets a way more interesting option in the next release, and those fleet need to be supplies somehow.

Fan Media & Fiction / Re: XIV Legion
« on: February 13, 2021, 08:20:47 AM »
That's beautiful! I really like the windows for scale. Makes it easy to imagine myself standing behind one, overseeing the ship.

General Discussion / Re: Help with understanding the supply-cost of combat
« on: February 06, 2021, 02:03:44 AM »

(Hm, was there a mechanic where extreme levels of hull loss would cost extra CR once battle ended? I have a vague recollection of such a thing, but I'm not sure if it's real or my imagination or something that got patched out at some point.)

That was removed some updates ago.

General Discussion / Re: Starsector music -- main theme piano arrangement
« on: February 05, 2021, 06:36:53 AM »
this sounds like it would be a DOPE backdrop to the end credits (if Starsector is even a game that would have them).

Yeah, the orchestral version at the start and the piano version at the end would work nicely. Although I would probably not even notice it's the same song without prior knowledge, they really sound very distinct.

Also, new stuff in the works on the music side so there's more on the way...

Anything you can tease?  :)

Fan Media & Fiction / Re: [Fan-art]Ship's Personification
« on: February 05, 2021, 02:55:15 AM »
That's very cute, good job! You depicted the girls wearing a kind of mecha suit/weapon on their backs that is inspired by Sector ships, not the actual ships as background to the girls, right? The perspective is not perfectly clear to me.

General Discussion / Re: MesoTroniK Donation Drive
« on: February 01, 2021, 07:29:06 AM »
I chipped in for a bit too, good luck man.

Blog Posts / Re: Writing Starsector
« on: December 17, 2020, 04:39:18 PM »
I won't be really reading this blog post before release (although I skimmed it), just wanted to mention that the blog comment function was activated. Probably by accident.

Btw, have you guys ever seriously considered text to speech options? I would love the option to have stuff read to me from time to time. And a computerized voice would even be thematically fitting.

Suggestions / Re: Why is Restore Expensive?
« on: December 08, 2020, 09:35:04 AM »
FWIW, I've been thinking of having an optional setting - during new game creation - that would make *endgame things* happen past a certain point in time, so that if you wanted a more challenging/pressured game, you could do that and be essentially on a timer to make things work. But it'd very much be optional; a lot of the appeal of sandbox games is in being able to putter around and do things at your own pace (and fine-tune your own difficulty by being more or less prepared), so I think that's important to keep.

But, yeah, if you have unlimited preparation time, that does take some of the challenge out. Which is not the worst thing in the world - you can still learn and improve (and then need less preparation), and so on - so the benefits of having a challenge are still there even if you can always get a soft landing by doing it later - but it might be nice to have a mode where it's amped up. Not sure exactly how (or even if) it'll be realized; just my current thoughts on the subject.

I think it would be cool if the start point and pacing of those *endgane things* were somewhat randomized, so you don't know exactly when something happens.

General Discussion / Re: December surprise
« on: December 03, 2020, 09:35:15 AM »
Was there any promise of a surprise I'm not aware of?

Bug Reports & Support / Re: Issue with resolution
« on: November 20, 2020, 04:03:55 AM »
I'm sure Alex has something smarter to say to this, but as a quick n' dirty fix/test - have you tried just disconnecting your HD monitor?

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