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Messages - Xareh

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Suggestions / Re: Supercarrier
« on: April 22, 2012, 02:25:11 AM »
OK so what about a hull modification that could add a limited flight deck to a cap ship that is without one.  Does that leave things sideways??

This just seems unrealistic to me. You don't just bolt on a flight deck to an existing ship without massive sacrifices (ie, see early naval aircraft carriers) and modifications to the hull. And if this is implemented, the "bolt-on flight decks" will need to be gimped in some way, ie can only restock and repair and not replace.

Well what about the huge hole in the middle of the paragon? Surely that could be used as a flight deck with some work.

Suggestions / Re: Irreparable damage to weapons
« on: April 22, 2012, 02:15:59 AM »
Then you have the problem of capital ships like the conquest being ripped apart by even destroyers. Hell, even an Onslaught would miss 3 of its 5 large ballistic mounts.

Suggestions / Re: Building A Solar Empire
« on: April 22, 2012, 02:13:06 AM »
Blueprints makes sense.
Make it (a lot) cheaper to make ships and weaponry yourself but you can acquire them other ways (IE a Paragon through the usual hope to board it)

Suggestions / Re: How to make starfarer more epic :)
« on: April 22, 2012, 02:10:45 AM »
High explosive and kinetic weapons pushing around smaller ships (IE, Gauss Cannon hits a Wolf on it's front, Wolf goes into spin from the force of the projectile)

It would IMO add a considerable bit of awesome to big capital ship battles as it would emphasise how massive the weapons are in the battle (think of having to constantly correct the orientation of your ship in these huge battles)

General Discussion / Re: Big victory...
« on: April 21, 2012, 06:53:00 AM »
Well, I guess I'm going to try that later. I have a bit of an overkill fleet (3 paragons much?) though it's technically pointless to field an insane amount of capital ships because of the fleet point limit :/

Suggestions / Re: Superweapon?
« on: April 09, 2012, 02:12:28 PM »
My superweapon is a highly sophisticated railgun delivering a specialized nuke that is designed to take down the largest ships instantly. It consists of a gauss fired shell that is strong enough to survive hull impact, detonating inside the hull. Big woop, 50 teraton (!) nuke just took off half your ship.

That's phase one. We still have five more warheads of equal strength that punch through the internal hull and tear the ship up from the inside.

That can be mounted with 20 rounds ammo onto a ship roughly the size of a Wolf. Buuuut... that's not Starfarer. That's for taking down ships over 2,400KM in size.

Suggestions / Re: Marine Cost
« on: April 09, 2012, 02:04:38 PM »
Wait till you lose over 200 marines boarding battleships and then have to try and buy yourself, what, 450 crew? That's 20K. (this is for a paragon btw, and suddenly I remember restocking lost crew). My guess is they're cheap because few people need that kind of security.

Suggestions / Re: Supercarrier
« on: April 09, 2012, 01:19:21 PM »
Why not make the Astral a genuinely really useful ship by granting it (along with the supposed new ship only hardpoint weapons like the Omen's apparent scalar) repair drones that come out of the third flight deck that can slowly repair any ship. In any case you're fielding an Astral or something similar in fleet points I've only ever found Tempests and Hyperions die like *click* that.

They get wedged between battleships and die in the crossfire very quickly or get torn apart by the faster and more agile Thunders. Right now the Astral is in my fleet, and it's one redeeming factor for me is that suddenly all four Thunder wings r&r at the same time so it cuts 3/4 of the time as we don't have to wait for a flight deck to open. So it's cheaper to field one Astral than a Venture, Gemini and Odyssey regardless of defence capabilities (or INcapabilities).

So back to these repair drones. Slow repair of any ship class, and doesn't heal a ship 'properly' just the area where the drones latch on. Drones can be killed quick and if a wing dies you don't get another until after the battle.

Or, we can accept the uselessness of the Astral, opt for the Odyssey and have the automated repair unit really slowly repair.

Just my thoughts

Suggestions / Re: Supercarriers able to Repair & Refit frigates
« on: March 04, 2012, 10:28:22 AM »
So I recently installed Starfarer Expanded (great mod BTW) and I noticed the Scarab class frigate would be the saving grace for the Astral. It's relates brilliantly - it has one large ballistic mount but it's a weedy little frigate. Stick it with a hellbore and let it run rampant around ships dealing hellish amounts of damage, stick the Astral with great PD weaponry and that fleet could do a lot...

General Discussion / Re: Replacing Ships
« on: March 04, 2012, 09:15:45 AM »
I want more Thunders.

Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: March 04, 2012, 09:13:19 AM »
Well, yes, that much I could surmise from light googling; How does it relate to tactical use of the hyperdrive engine, as I assume that is the point he is trying to make?
Prolly something in those books had that kind of usage

Suggestions / Complete control over AI
« on: March 04, 2012, 09:03:22 AM »
Y'know, a Strike frigate is only a strike frigate when used as a strike frigate.

I know we have rally points for specific groups but really, right now straight from refit or fleet I want to be able to tell the crew of that ship how I want them to generally behave. So, a button that says 'strike' 'support' 'assault' etc.

This probably is in the works though :/

Suggestions / Re: Supercarriers able to Repair & Refit frigates
« on: March 04, 2012, 08:07:55 AM »
It would be really cool, but I don't think the game is balanced for it. Giving a frigate the ability to rearm missiles and repair hull would just be so huge. Then again, if it takes a pretty long time and takes up 3 flight decks... thats also dedicating a lot of resources.

At the kind of level in game you'd be seeing/fighting/fielding an Astral, anything short of a very lucky tempest gets annihilated frigate wise.

Generally I must agree with everyone in this topic, the Astral is crippled by simply not being good enough. Somebody point me in the direction of a decent long ranged fire support carrier version of the Astral - oh wait, the Odyssey (OK, maybe not long ranged but do you really need 3 flight decks? Currently no).
I'd also like to point out just how epic the Astral looks too. I just recently owned one with my Paragon but if the Astral had weapons the way it looked
Holy hell

I'm not totally sure on this but my guess is it'll be difficult for the sprites to do that.
And 5 OP for swapping a small for a medium, especially in the world of heavy blasters and so forth would be pretty OP, but I can only see that being useful on big ships with enough OP to spare for it AND then having enough to mount a weapon like that

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