46

**Mods / Re: [0.9.1a] Nijigen Extend v.0.3.0 || Expansion Pack || Update 06/12 [YREX]**

« **on:**July 16, 2020, 12:48:46 AM »

**x**= (maximum possible) operations per day

**y**= units used per operation

**z**= units used per day (

**x***

**y**)

**u**= units of resources available

4

**x*** 1

**y**= 4

**z**

This results in you being unable to smelt / process resources, if

**z**is higher than the amount of resources you have, despite you having enough for 1 operation, aka. the value of

**y**

This could maybe be avoided if you do something like this:

At the end of the day, you check IF dividing

**u**by

**y**is <1. If yes, then don't process the resource, as a "full" operation cycle can't be performed.

If no, then round down the result

**r1**= upper limited of operation cycles based on

**r**emaining

**r**esources

Do the same with any secondary resources needed in producing a resource, like f.e. the transplutonics in the process of making supplies to deduce

**r2**,

**r3**,

**r4**etc.

Let's do a new calculation, with the following variables:

**p**= units produced per operation

**f**= free cargo / fuel space available (depending on the resulting product in question)

Check IF dividing

**f**by

**p**is <1. If yes, then don't process the resource, as a "full" operation cycle would result in the cargo / fuel going over the limit.

If no, then round down the result

**s**= upper limit of operation cycles based on remaining

**s**pace

Now check which is the smallest number between all of the

**r1**,

**r2**,

**r3**etc., the upper limit for operation cycles based on remaining space

**s**and

**x**. This will be called

**m**(multiplier)

Multiply the resources needed for an operation cycle, each individually by

**m**to get the total used and produced goods per day.

Of course that's one hell of a bother and I don't know if it would cause any lag or if it's even in your interest as the maker of this mod. As always, I really love your mods dude. Sorry if this was intrusive / rude.