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Messages - Nameless

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61
General Discussion / Re: disrupted by non-existant pirate base?
« on: April 21, 2021, 09:18:23 AM »
The event is still there. I find them everytime. It is just not in every planet you own anymore.

62
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: April 20, 2021, 03:31:50 PM »
I think the issue with Maelstrom is the amount of Ordnance points it has. Compare to other ship that costs 40 or even 45 to deploy it has abysmal amount of Ordnance points which makes it quite undesirable to use.

63
General Discussion / Re: disrupted by non-existant pirate base?
« on: April 20, 2021, 03:07:32 PM »
Talk to the person in a bar and buy them something more palatable.

64
General Discussion / Re: Strange ship loadouts in some NPC fleets
« on: April 20, 2021, 12:50:32 PM »
So I just tried to actually do a full PD paragon with all the hull mods being mitigating damage and that is for sure one hell of a nuisance to deal with. I think I found my new flagship.

65
Well you get ships to harass you if you do black market trading so thats the trade off I suppose. Do you want to waste more effort to regain those reputation lost or just pay some extra money.

Forced stealth can work if implemented correctly but right now it seems there are still work required for it to be a non frustrating experience.

66
General Discussion / Re: General 0.95a Feedback - My thoughts
« on: April 20, 2021, 12:44:44 PM »
Read over all the points and I think you sum up nicely my gripe with the current skill system. Everything else I also agree upon but since there are mods for most of those things I tend to not think about it too much.

67
General Discussion / Re: overloaded seems to be broken somehow
« on: April 19, 2021, 09:40:48 PM »
400 speed drone is fast you say?

[attachment deleted by admin]

68
General Discussion / Re: Impressions about skills in 0.9.5
« on: April 19, 2021, 04:27:47 PM »
I feel like the old system is more versatile while the new one encourages extreme min/maxing.

The new one also makes officers a lot more boring.

69
Another funny issue with reinforcing allies.

Why do ships always hang back and do nothing to help the station?
This is actually deliberate, there's a defence order placed in that spot. It would be way better to have two defence orders on the left and right side of the station.

But why behind the station though?

70
Another funny issue with reinforcing allies.

Why do ships always hang back and do nothing to help the station?

[attachment deleted by admin]

71
General Discussion / Re: Strange ship loadouts in some NPC fleets
« on: April 18, 2021, 01:33:42 PM »
I reckon PD Paragon is actually quite good lol.

72
General Discussion / Re: Why are my carriers suicidal?
« on: April 18, 2021, 11:24:37 AM »
Use a timid officer for carriers.

73
Modding / Re: Do you use level cap increase mods?
« on: April 16, 2021, 12:42:13 PM »
I increased the lvl to 25 and officer lvl limit to 7.

74
That's the issue i'm seeing. I'm basically being punished for going heavy Industry by effectively losing one character level.

I can always change this myself but that's not the point.

75
If you are aiming for full Industry tree, it makes no sense that you have to get both Field Repair and Derelict Contingent as the prior counteracts the later. And imo the Industry tree is all about saving you money but removing D-mods actually costs you more money in terms of maintenance cost.

Derelict Contingent feels more like a Technology thing and it would make sense to swap it with Special Modification or Automated Ships imo or simply just redesign the skill.

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