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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Nameless

Pages: 1 2 [3] 4 5 ... 7
31
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: June 16, 2021, 02:01:53 PM »
Most of these are structures. I can only remember one using industry slot.

32
Oh right.

Quote
{"enabledMods": [
  "Adjusted Sector",
  "anotherportraitpack",
  "Azurlane",
  "BSC",
  "CWSP",
  "CaptainsLog",
  "Csp",
  "diyplanets",
  "XLU",
  "fluffships",
  "gflportraitpack",
  "gflportraitpack2",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "hiigaran_descendants",
  "hololive_portraits",
  "IndEvo",
  "interestingportraitspack",
  "kazeron",
  "keruvim_shipyards",
  "kingdomofterra",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "nexerelin",
  "OcuA",
  "ORA",
  "pn",
  "plight_of_the_valkyries",
  "PulseIndustry",
  "rebalanced_doom",
  "rotcesrats",
  "roider",
  "tahlan_scalartech",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "StopGapMeasures3",
  "tahlan",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "underworld",
  "US",
  "vic",
  "vayrashippack",
  "XhanEmpire",
  "astroidships",
  "prv",
  "shaderLib"
]}

I doubt the mods that simply add ships or cosmetic stuffs would affect them to be honest so that might narrow it down a little bit...

34
Problem is unless I quit the game and relaunch it will continue to be slow.

35
Usually my game is running on 50-60fps and idle 66% but whenever I finish a big battle (like a big fleet or against a station with 1 or 2 reinforcement) and click "Pick through the wreckage" option, my game would slows down drastically to 10fps and 0% idle.

Even during the fight is very smooth and nothing slows down, the game becomes comes to a halt instantaneously when I click "Pick through the wreckage". I already allocated 8gb vram to the game and upon inspecting my task manager when the game becomes slow nothing indicates that there is an issue. Why is this happening?

36
Mods / Re: [0.95a] Starpocalypse 1.2.3 - fortresses and regulations
« on: June 10, 2021, 10:27:52 PM »
I like this mod.

37
Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: June 03, 2021, 09:25:47 PM »
this mod looks absolutely epic. but reading through i saw the bugs, have they been addressed?

Modder had been absent from the forum since Mid April. I doubt this mod is being worked on.

38
Mods / Re: [0.95a] Adjusted Sector
« on: May 10, 2021, 10:31:11 AM »
This mod works.

39
So you originally complained about SP gating your scavenging process and now you are saying within 1 hour you get dozens of ships? Do you even know what you are complaining about?

All SP is let you scavenge derelict a lot easier if anything, not harder.

40
General Discussion / Re: Battle Size error
« on: May 02, 2021, 07:48:00 AM »
no it wont.

41
General Discussion / Re: Battle Size error
« on: May 01, 2021, 03:24:06 PM »
I think you probably accidentally erased a " somewhere and now it becomes a bad json file thats why it is complaining.

42
General Discussion / Fragmentation got left behind?
« on: April 29, 2021, 09:37:26 AM »
Every time I see this damage type I can't help but think why does it exist? It seems like you can just do better with the other 3 types of damage. Is there something i'm not aware of about fragmentation?

43
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: April 28, 2021, 01:18:44 PM »
in 0.9.1a even.

44
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: April 28, 2021, 12:01:55 PM »
And the latest version breaks the game by causing all planets to become blank so you will want a non 3.2.1 version if you do decide to play until it gets fixed.

45
Mods / Re: [0.95a] Adjusted Sector
« on: April 27, 2021, 03:01:01 PM »
The latest version of Vayra Sector broke the game and causes the problem I had, which is similar to yours. I reverted it to an older version I had and no problem so far in 20 cycles. I'm also having 200 constellations with about 200ish total theme setting.

 If you are using Vayra 3.2.1 that is very likely the reason.

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