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Suggestions / Re: Use the new event system for Tech-Mining
« on: November 29, 2022, 11:11:19 AM »
I really like the above idea, but I dare to add one more, let's say in addition to. it doesn't contradict the idea.
In my few years of playing Starsector, I've only built this building a handful of times. Because it does not bring constant profit, the ruins are quickly exhausted and the building itself (industry) can be sold. The proposal is to make a special upgrade for this building - an "interstellar research team" - which will once a month send a research fleet to systems in which the player has already found ruins (but has not established a colony) - and within a month the research fleet will excavate there, and then they will return to their home system and send all the finds they find. Due to the fact that such an industry is very expensive - you need ships, fuel, supplies, a research group - it is most logical for this building to occupy two industry cells at once.
In my few years of playing Starsector, I've only built this building a handful of times. Because it does not bring constant profit, the ruins are quickly exhausted and the building itself (industry) can be sold. The proposal is to make a special upgrade for this building - an "interstellar research team" - which will once a month send a research fleet to systems in which the player has already found ruins (but has not established a colony) - and within a month the research fleet will excavate there, and then they will return to their home system and send all the finds they find. Due to the fact that such an industry is very expensive - you need ships, fuel, supplies, a research group - it is most logical for this building to occupy two industry cells at once.