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« on: September 17, 2013, 03:33:37 AM »
I'm not sure this is new to 0.6, but retreating fighter wings will still get replacements spawned off of carriers as they are heading towards the map border. I spent a while just toasting them as they came out, until the main body of the wing made it off map. Might make more sense to have the wing just make do without their missing members until they can complete their escape?
I also saw another issue which I think has already been reported - lone bomber got stuck in a loop landing and taking off. It was towards the end of a fairly long battle when everyone was very low on CR, if that helps any.
While I'm here, I'll say that I'm digging the new release. I've been reading the forums (I usually just cheat and keep the "latest posts of Alex" page bookmarked) and folks had me worried that it was going to be too difficult or requiring of micro-management, but I haven't found it to be so at all. The CR changes definitely encourage you to get in and get out quicker, and it makes supplies management, repairs, and the post-battle replenishment of ammunition make a lot more sense. Hyperspace is a fun addition even though it still feels like a stub. Can't wait for the economy and ground game to get built out a bit, even if just enough to have an API for the modders!