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Messages - Kiloman

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31
Bug Reports & Support / Re: Apogee sensor drones
« on: September 22, 2013, 06:21:11 PM »
OK, fair enough. I guess I was just expecting some change in behavior between free/holding, and there doesn't appear to be any.. so I wasn't sure if it was a bug or not. It'd be nice if free roam sent them out a ways to go scout or something, even if they didn't engage enemy ships. Or of there's no change in behavior, maybe take away the option and just have them deployed or not.

32
Bug Reports & Support / Apogee sensor drones
« on: September 22, 2013, 02:56:55 PM »
Not sure if this is a bug or not - what is the intended behavior of the Apogee Sensor Drones? No matter whether I put them on Free Roam or Holding Pattern, they just sit lined up next to me like baby ducks. If I get super close to another ship (like 200 su it feels like), then they will peek their heads out and fire off a few shots... but other than that they are completely inactive.

I guess I don't expect them to fly off and engage in active combat like the reaper drone... but a little action (maybe scouting the map, engaging enemies near me at slightly further than spitting distance, etc) would be nice.

33
Bug Reports & Support / Re: 0.6a - Can't Retreat Off the Top
« on: September 21, 2013, 01:48:16 PM »
Was it always that way? I seem to remember that it used to ask you if you wanted to retreat whenever you hit any border. If there is a specific side to be used for retreating, perhaps there could be a graphical indicator of that on the tactical map? Maybe there is and I just never noticed it...

Also, I'm curious what the lore is for bouncing off invisible space walls ;)

34
Bug Reports & Support / Re: If a targeted fleet flees into hyperspace...
« on: September 17, 2013, 05:05:19 PM »
I think he means that it flies to coordinates that the target is at, except it's at those coordinates in hyperspace, or a different star system. I know Alex doesn't like people bumping bug threads with conversation... so let's leave this one be!

35
Bug Reports & Support / Replacing retreating fighters
« on: September 17, 2013, 03:33:37 AM »
I'm not sure this is new to 0.6, but retreating fighter wings will still get replacements spawned off of carriers as they are heading towards the map border. I spent a while just toasting them as they came out, until the main body of the wing made it off map. Might make more sense to have the wing just make do without their missing members until they can complete their escape?

I also saw another issue which I think has already been reported - lone bomber got stuck in a loop landing and taking off. It was towards the end of a fairly long battle when everyone was very low on CR, if that helps any.

While I'm here, I'll say that I'm digging the new release. I've been reading the forums (I usually just cheat and keep the "latest posts of Alex" page bookmarked) and folks had me worried that it was going to be too difficult or requiring of micro-management, but I haven't found it to be so at all. The CR changes definitely encourage you to get in and get out quicker, and it makes supplies management, repairs, and the post-battle replenishment of ammunition make a lot more sense. Hyperspace is a fun addition even though it still feels like a stub. Can't wait for the economy and ground game to get built out a bit, even if just enough to have an API for the modders!

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