16
Mods / Re: [0.6a] Exerelin - Dynamic Sector and Faction War - v0.6
« on: October 06, 2013, 02:04:07 AM »
@Zaphide - I see what you're doing, you're starting with the generic fleet and then removing ships until it matches the same number of ships as the player, and then adding freighters. That would explain why I keep getting rebel fleets comprised of one cap ship or cruiser and one freighter up against my single frigate.
Trying to think of a better way to do it - if you're trying to give the player a challenge, maybe try to match deployment points instead? Sort the generic fleet by deployment points, remove the highest ships first until you're within say 200% of the player fleet, and then remove at random until you're within +/- 50% of the player DP? Not sure how that would work in practice, I might try it out if I have some time.
Trying to think of a better way to do it - if you're trying to give the player a challenge, maybe try to match deployment points instead? Sort the generic fleet by deployment points, remove the highest ships first until you're within say 200% of the player fleet, and then remove at random until you're within +/- 50% of the player DP? Not sure how that would work in practice, I might try it out if I have some time.