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General Discussion / Re: What now?
« on: October 30, 2014, 07:37:20 AM »
You can divide mods into 3 Categories, 2 of witch requires a new character because they add content directly into the campaign.
Total Conversions and Normal Mods: These requires their own character to run and you wont be able to play that character and saves connected to that character if the connected mod is not active.
Utility Mods: These dont have any requirements, can be ran standalone or with mods. Characters that were created while these mods were active wont have any changes to its save.
Total Conversions and Normal Mods: These requires their own character to run and you wont be able to play that character and saves connected to that character if the connected mod is not active.
Utility Mods: These dont have any requirements, can be ran standalone or with mods. Characters that were created while these mods were active wont have any changes to its save.