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Discussions / Re: Steam just became much more hostile as a game release platform
« on: June 06, 2017, 07:41:58 PM »
I honestly wish it were more. The amount of garbage on Steam now is astounding.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
It'd be cool if outposts were an offline-only feature that required an internet connection and a Uplay account
PD ships build for the task don't really exist and if they did they would probably need 200%+ range before they would become effective at protecting anything but themselves.
Any chance we could get the fleet composition of those bounties mixed up a bit? It can be kind of tiresome to get a good rep with a faction and be stuck fighting the same fleet types over and over for an entire playthrough.[/list]
- Person bounties:
- ...
(in part because I was sick for a week)
So aside from Wolf-class frigates being broken and OP...
Maybe its just me idk
Let's not nerf the Mora, okay? Let's accept that not all ships can be killed in the same way as every other ship. Bring HE, bring bigger guns—not everything should go down easily to a pack of frigates or some other anemic composition.
We have way too many hammers in Starsector and not enough anvils—the fact that the Mora has been standing out such much is proof of that!
...for me, it always come down to beams overlapping ships just not looking good.
@ BillyRueben: I was more like thinking of Legion or Conquest (EDIT: and maybe Onslaught too if limited to single flak due to availability). Two flaks are not enough to stop all of the Squalls coming from enemy capitals and/or all of the bombers from an Astral, but flaks backed up by Devastator work wonders stopping many of them.
I'd like some ways to specialize ships more towards PD. Maybe the PD AI mod could also increase the range of small PD mounts (for an increase in OP cost?).
For PD, most of the effective smaller ones (Vulcan, burst PD, maybe flak) have short enough range for passthrough to be moot. Most of the long-range PD (beams) is too weak (and too flux intensive in case of LR PD laser) unless there are multiple ships stacking beams in a crossfire.
If it is any beam, that can be abusive with the heavy beams (i.e., HIL and Tachyon Lance), especially with Paragon hiding behind a wall of ships. Paragon with Tachyon Lances is a vicious sniper.
Also, Devastator is treated as PD, and it is a decent PD and assault weapon in one package. It brutalizes unshielded ships when attacker is close.
I've got 2 condor carriers, 2 destroyers, a tanker and some smaller forgettable ships (Kites etc...) 200k credits.