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Messages - ebolamorph

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46
Modding / Re: [0.9.1a] Battlestar Galactica Revived 0.26
« on: May 28, 2020, 05:51:54 PM »
okay, i found a rather odd issue with playing as a cylon in nexelrein. The zanus system produces 0 antimatter fuel. They dont sell antimatter fuel either. This means after i run dry (due to being hostile with everyone) aquiring new fuel is near impossible.

Also the ai seems to have trouble firing most bsg themed weapons. im not seeing the ai use it most of the time

However this also opens a window of profitable oppurtunity to profit off of the cylons fuel deficit

generated a new sector a few times. no volitiles nearby. gonna keep trying

47
Modding / Re: [0.9.1a] Battlestar Galactica Revived 0.26
« on: May 28, 2020, 04:17:09 PM »
discovered a bug in the large fleet start of the cylon start in nexelrein. the standard mkii basestar you start with has all its ordanance points locked away. all 2586 of them save for what paltry few points i can recover by removing the raiders. plz fix. have OP idea for that ship

EDIT: stripping the ship of its loadout solved this as a stopgap measure. if anyone else has this issue strip the basestar

48
Modding / Re: [0.9.1a] Battlestar Galactica Revived 0.26
« on: May 28, 2020, 03:51:52 PM »
so with the cylon start in the nexelrein mod, do you play as humanoid cylons instead of a human being? Need to know for roleplaying reasons as i have a plan for a nexelrein based playthrough using this mod

49
Modding / Re: i wanna add salvaged ships to my factions fleets
« on: May 27, 2020, 11:14:09 PM »
Basically, a mod that gives you the blueprint for a ship once you salvage it? None of the major mods do, but there might be something out there. You could use console commands to just give yourself the blueprint for a ship once you find and salvage it.

What he wants is more in line of "I blew that ship and it was recoverable, my faction now uses it insted of a weaker ship now".
The best mod that can do this for now is the Industrial.Evolution whit it's salvage wards, they don't allow your faction to use the ships you defeated, but it allows you to build ships from destroyed ships
yea that sounds cool and all but i want to micro manage all of my factions fleets down to their setups and loadouts and compisitions like your own fleet. If someone ever makes a mod or knows of one lemme know. i want legions for all of my fleets. 4 legions in 1 fleet and 3 ox tugs usually means a fleet thats rolling thunder and annihilation incarnate. Epecially when using all spark interceptors

50
Modding / i wanna add salvaged ships to my factions fleets
« on: May 24, 2020, 05:30:18 PM »
anyone knopw of any mods that allows me to directly add salvaged ships to my factions fleets?

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