Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DubTre6

Pages: 1 2 [3] 4 5 ... 7
31
General Discussion / Re: How do we make small ships useful?
« on: September 12, 2020, 05:24:22 AM »
I always keep a few frigates around for auto-resolve but that's just me

32
Mods / Re: [0.9.1a] More HullMods 1.3.0
« on: September 12, 2020, 05:22:29 AM »
i cant add these to my ship, do they only work for vanilla ships and not modded?

I wouldn't use these tbh, its stolen content. But if you do, it probably only works on vanilla ships.

33
General Discussion / Re: My personal vanilla Starsector ships Tier-list
« on: September 04, 2020, 11:08:21 AM »
Odyssey has 1x shield efficiency btw. Its much better than conquest at 1.4, but not really amazing in comparison to ships like paragon (.6).

IMO its hard to compare the Paragon to any other vanilla ship, I mean, its just so friggin strong.

34
General Discussion / Re: The 14th Legion Battlecarrier - The Pilot
« on: September 04, 2020, 09:31:52 AM »
Cool vid! Looking forward to more for Starsector

35
General Discussion / Re: Gemini stole Conquest's name
« on: August 25, 2020, 11:58:35 AM »
I present to you...The Delta!

[attachment deleted by admin]

36
General Discussion / Re: Gemini stole Conquest's name
« on: August 25, 2020, 11:50:05 AM »
I'm used to the Conquest name now. It's fitting that second fastest capital ship that the player can use is named after a horseman. And in some cases (depends on player preference), it's more of a Siamese twin, which I'm not sure is a good connection to make.

Siamese twins are always connected though

37
General Discussion / Re: How to make pirate raids happen less often?
« on: August 20, 2020, 01:15:23 PM »
So there is no way to change it in the setting.json to make it less frequent? This is what im asking.

90% sure theres no way to change this. Somebody please correct me if I'm wrong.

38
General Discussion / Re: Defense from Expeditions War?
« on: August 17, 2020, 01:37:16 PM »
Wiping everyone out isn't super difficult, IMO, all it takes is a lot of grinding.

39
General Discussion / Re: The - of editing
« on: August 17, 2020, 01:35:29 PM »
Nex is fine
Spoiler
[close]

Nothing to see here. Nex is flawless and every player should use it  ;)

40
General Discussion / Re: Salamander
« on: August 17, 2020, 01:34:47 PM »
They cost 5 OP and aren't so easy to dodge when every single ship you field has them equipped

Well... true. But it's also true you do not need to dodge them like 90% cases, as most of the ship has decent PD capabilities or omni shield to effectively catch salamanders.

Also, they are not always do damage even if hit the target - some ships have no engines in a point they seek. That is mostly for modded ships, but even vanilla Paragon could be an example: loose a shield and observe how salamanders effectively destroy rear small mount, leaving engines intact.

Plus there are skills and hullmods to increase repair speed, nullifying salamander's effectiveness... So, yeah, 5 OP gamestart pirate-brawl option, nothing more.

I totally agree, against player fleet, not very useful...Against AI fleet however, thats a different story.

41
General Discussion / Re: AI, something like AlfaStar in StarCraft II.
« on: August 17, 2020, 11:58:07 AM »
This thread made my brain hurt :o

42
General Discussion / Re: Salamander
« on: August 17, 2020, 11:46:41 AM »
The eternal engine killer always trumps the one-pump chumps.

And it can't blow up your own fleet.

Chad Salamander vs Virgin Reaper

43
General Discussion / Re: Salamander
« on: August 17, 2020, 11:46:09 AM »
'laughs in omni shield'
also
'laughs in point defense'

Seriously, the effect of salamanders hitting is great, but you only get it if your opponent is isolated and doesn't have much PD or omni shields. It's pretty easy to make them completely irrelevant with a little effort in the load out stage. In a fleet context salamanders tend to end up flying into the shields/PD of other ships because they target ships in the middle of the battle line. And they cost 6 OP, which is a lot. Definitely plenty of downsides.

Also, they just fill a very different role than other missiles, so it doesn't even make sense to compare IMO.

They cost 5 OP and aren't so easy to dodge when every single ship you field has them equipped 8)

45
A couple percent in most games, more than 10% in others at the same price is not a clear performance gap? OK, you do you.

I'm not exactly sure thats what Cyan meant. It seems to me they were implying the performance boost wasn't cost efficient.

Pages: 1 2 [3] 4 5 ... 7