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General Discussion / Re: How do we make small ships useful?
« on: September 12, 2020, 05:24:22 AM »
I always keep a few frigates around for auto-resolve but that's just me
Starsector 0.98a is out! (03/27/25)
i cant add these to my ship, do they only work for vanilla ships and not modded?
Odyssey has 1x shield efficiency btw. Its much better than conquest at 1.4, but not really amazing in comparison to ships like paragon (.6).
I'm used to the Conquest name now. It's fitting that second fastest capital ship that the player can use is named after a horseman. And in some cases (depends on player preference), it's more of a Siamese twin, which I'm not sure is a good connection to make.
So there is no way to change it in the setting.json to make it less frequent? This is what im asking.
Nex is fineSpoiler[close]
They cost 5 OP and aren't so easy to dodge when every single ship you field has them equipped
Well... true. But it's also true you do not need to dodge them like 90% cases, as most of the ship has decent PD capabilities or omni shield to effectively catch salamanders.
Also, they are not always do damage even if hit the target - some ships have no engines in a point they seek. That is mostly for modded ships, but even vanilla Paragon could be an example: loose a shield and observe how salamanders effectively destroy rear small mount, leaving engines intact.
Plus there are skills and hullmods to increase repair speed, nullifying salamander's effectiveness... So, yeah, 5 OP gamestart pirate-brawl option, nothing more.
The eternal engine killer always trumps the one-pump chumps.
And it can't blow up your own fleet.
'laughs in omni shield'
also
'laughs in point defense'
Seriously, the effect of salamanders hitting is great, but you only get it if your opponent is isolated and doesn't have much PD or omni shields. It's pretty easy to make them completely irrelevant with a little effort in the load out stage. In a fleet context salamanders tend to end up flying into the shields/PD of other ships because they target ships in the middle of the battle line. And they cost 6 OP, which is a lot. Definitely plenty of downsides.
Also, they just fill a very different role than other missiles, so it doesn't even make sense to compare IMO.
Spoiler
A couple percent in most games, more than 10% in others at the same price is not a clear performance gap? OK, you do you.