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Starsector 0.98a is out! (03/27/25)

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Messages - DubTre6

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16
General Discussion / Re: Not finding much in the way of blueprints????
« on: September 28, 2020, 12:14:17 PM »
Well crap.... Finally became self sufficient with 6 colonies and didn't have to trade anymore. .... But I can't progress any further because of crap blueprints.... Argggg really don't wanna start over :(
*Shakes fist at the guy who made Grand Sector*

I know this is self-defeating, but, you could install the Console Command mod to add blueprints at your leisure

17
Discussions / Re: 21 September
« on: September 23, 2020, 09:51:19 AM »

18
Low tier meaning Junk ships like Venture? No.

Low tier meaning low tech ships like Onslaught? Yes.

Not knowing about the super secret Venture meta  :P

19
General Discussion / Re: Swarmers
« on: September 23, 2020, 09:47:56 AM »
I like swarmers on Wolf Frigates, the default loadout on the Wolf (1 pulse, 1 ion, 2 pd laser, and 2 swarmer) is a great hunter-killer against similarly sized targets.

20
General Discussion / Re: Looking for a good smuggling guide
« on: September 17, 2020, 01:25:08 PM »
So funny story. I raided 2 different pirate spaceports in the core, near each other. The only thing price spiked on was marines at one of the ports. Made 1.5 mil selling them marines to defend against me :) ahh good times...

I was really more looking for information like tricks to smuggling things without taking relations hits and such.

The only tip I have is use terrain like Asteroid Belts to your advantage, they make your fleet way harder to detect on rader.

21
Mods / Re: [0.9.1a] Better Colonies 1.5
« on: September 16, 2020, 11:20:49 AM »
Can you add additional guaranteed 0.01% flat monthly Tech-mining efficiency bonus if Alpha AI is installed? That would make possible to reach absolute 0.00% remaining. Still would probably take couple dozens years...

Yeah, I'm a perfectionistic.

I agree with and fully support this notion.

22
General Discussion / Re: Storage for Heavy Armaments
« on: September 16, 2020, 11:18:00 AM »
It isn't the case that I can sell them openly and store them on the same planet. I've already tried military worlds Jangala and Nachiketa.

Go check out Tri Tachyon, they can store just about anything.

23
General Discussion / Re: Looking for a good smuggling guide
« on: September 16, 2020, 10:36:46 AM »
Best advice: try not to satbomb anything. It's bad for the business.

On the other hand, satbombing is more fun, than smuggling!  ::)

Satbombing???? Noooo. Noway. Never. Honest  ::) Well ok maybe the Hegemony because they steal AI Cores... but not till I have an actual faction.

If you disrupt spaceports on small pirate worlds (with a raid/marines), the sell prices will go up massively. Like 3-4x base price. War profiteering is fun!

I had limited success with that in my vanilla run but have been unable to replicate it with Nexerelin installed.

If you have trouble with disrupting the spaceport, you could just smash any trade convoys going into said pirate-worlds.

24
Discussions / Re: Delta-V: Rings of Saturn
« on: September 15, 2020, 12:20:29 PM »
I haven't tried it, but I think I will now. Thanks for the recommendation

25
Discussions / Re: Starsector PvP
« on: September 15, 2020, 12:19:32 PM »
Pokemon Showdown is sick. That is all.

26
Mods / Re: [0.9.1a] Supply Forging 1.3
« on: September 15, 2020, 12:10:33 PM »
Great moves, keep it up, proud of you.

27
Mods / Re: [0.9.1a] Trailer Moments 1.1 - projectile trails for vanilla
« on: September 15, 2020, 12:07:34 PM »
This mod looks awesome! I can't wait to check it out after work.

28
General Discussion / Re: Seeds with Terran Worlds in Duzahk
« on: September 15, 2020, 07:38:56 AM »
MN-8733292513088792284

2 terran worlds, 2 arid worlds, 1 barrwn world and 2 gas giants
i don't exactly remember the resources, but they were mostly moderate (+ 0), farmland, ore, rare ore and organics

Oh my.

29
General Discussion / Re: Brawling Simulator
« on: September 15, 2020, 07:38:27 AM »
Cheers! I'm curious to run this a few times to test my own hypothesis' so thanks for putting in the hard work. I'll let you know if I find any issues after work.

30
General Discussion / Re: Alex, do gates mean bigger default sector sizes?
« on: September 12, 2020, 05:25:47 AM »
Aliens/Warp-entities when? I'm really looking forward to fighting some extra-dimensional baddies

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