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Messages - ubuntufreakdragon

Pages: 1 ... 11 12 [13]
181
Suggestions / Re: Various UI/UX wishes
« on: May 06, 2020, 11:46:43 AM »
I wish for a general color change of the full UI if I'm over fuel/Crew/Cargo Capacity.
And a decent warning if I have less than 1 month supplies.

And I want the transponder pop up if using Transverse Jump to a NPC controlled system, like I get it for jumppoints.

A fluxmeter next to the cursor.

More Weapon groups.

182
Suggestions / Re: Remnant AI Evolution Crisis
« on: May 06, 2020, 11:10:58 AM »
Quote
including Tri Tachyon

Why would they? Aren't they allies? Maybe, TT should help [REDACTED] to wipe out all the rest?
They think of TT as former enslavers?!
Though it could require a second evolution step for them to target TT.

183
Suggestions / Remnant AI Evolution Crisis
« on: May 06, 2020, 11:05:12 AM »
After some cycles a Remnant Nexus may decide to go one a crusade against all humanity, especially if the system was used by the player to farm AI cores.
It will:
Try to establish new nexi.
Attack all factions including Tri Tachyon and the Player, but preferring the Hegemony as target.
Try to saturation bomb colonies.
Infiltrate AI controlled colonies.
Gather Resources to expand.
It can be ended by destroying all evolved Nexi.
A destroyed Nexus should yield some Remnant specific blueprints.

184
Suggestions / NPC colony management
« on: May 06, 2020, 10:34:40 AM »
NPC's should try to recolonize lost colonies. they should also try to colonize new planets given the exploration data.
Tri Tachyon and Sidrian care most for exploitable resources, Hegemony and P. League for good mixes while Independent and Church care for habitable Farming worlds.
A destabilized NPC colony should be target of a special convoy trying to stabilize it again, of cause this convoy could meet the same fate as the colony...
If a faction misses an industry it will build it on a free colony.
Also NPC's should sometimes start a exploration expedition.
Edit: Of cause the faction still has to exist to rebuild.

185
Suggestions / Player owned Expedition fleets
« on: May 06, 2020, 10:08:58 AM »
Idea every colony with a military base or high command can host a expedition fleet with a limit of 20(military base) or 30 (high command) ships.
These are Player ships (the fleet is a storage type where you can place your ships when docked at the colony).
Sending these fleets on missions costs the expected fuel and maintenance cost for the given ships e.g. maintenance+ fuel to reach the target and return supplies to deploy all ships 3 times in combat and to recover 150% damage to all ships in total and some crew and Marines.
The fleet can be used to:
End Pirate activity.
Disrupt LP activity.
raid colonies (storage capacity limits the spoils)
intercept NPC Expeditions.
explore a system.
stabilize a colony.
Edit: staturation bomb a colony.

186
Bug Reports & Support / Re: Decivilized Pather Base
« on: May 06, 2020, 09:55:20 AM »
good to hear, I guess pirate bases are affected as well?

187
Bug Reports & Support / Decivilized Pather Base
« on: May 06, 2020, 09:36:06 AM »
Well I raided a LP Base many times and it got decivilized but it's still supporting their activity.

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