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Messages - Nivri

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16
Sooo basically, I went down to a bounty hunter dealer guy in the bar and accepted a mission to kill a patrol officer from the Sindrian Diktat. I went to the star system, hid inside a debris field or ring something, and turned off my transponder. Then, I rushed the patrol officer and got minus reputation for not turning on my transponder... Then when I tried to move in to engagement, their is a warning about the faction turning hostile...

I turned off my transponder, any professionals out there who have a lot of experience that can help me out? I want to know also for trading/black market purposes as to not get minus reputation everytime. :)

17
Mods / Re: [0.9.1a] Shadowy Broker (v0.3.6 - 2020/03/08)
« on: May 07, 2020, 06:50:54 PM »
Is there any chance you would make the Shadowy Broker's fee configurable?

I blew 15K before I realized he was charging me 5,000 credits and only searching the local system because he defaults to 0LY radius, and then I blew another 5K when I did a long-range search but forgot where he suggested that I sell the goods I had just bought, and he never even bothered to write it down anywhere!

Also he tried to suggest I buy in a pirate port in a system with a neutron star, which I didn't realize, and that... Led to a series of escalating poor decisions that wound up with me having to abandon a save.

That was not 40,000 credits worth of service. Also, I haven't noticed any difference in the system bars.

Frankly, all he's doing is saving me two hours of work searching the trade routes and running the math. But the thing is, I command a ship - a fleet of ships. On those ships are computers. Manning those computers are subordinates.

I shouldn't have to pay for that at all, frankly, I should tell my number one to have the quartermaster look for potential profitable freelance trades. So I'd like to be able to set the fee down to something more reasonable, like 500 credits.

What would be worth paying for is if the Shadowy Broker could just conjure a bar-style trade mission on-demand. 5,000 credits to grease the right wheels, make the right connections, some for himself, and then "here's a job that isn't open for just anyone. Take it or leave it, but, I found a guy - you don't need to know who, they don't wanna know you - who needs this stuff moved to this place by X time. Get it done, and here's the pay."

Also, perhaps a parameter for the Shadow Broker to not suggest trades involving hostile factions? It's one thing to trade on the black market of a place I can land at, it's another thing for the Broker to suggest a trade which sends me into the jaws of a gigantic Luddic Path fleet. Okay, nevermind that, I misunderstood the function of 'Approach Lawfully/Lawlessly'. I thought 'lawless approach' meant "I don't mind trading illegal goods/selling the black market," not "send me somewhere I'd have to either sneak or shoot my way into port".

Nope! Nevermind the Nevermind! https://imgur.com/a/788x80E It's still sending me to Soul, a Luddic Path world, and if I fly into that system I'm gonna get dogpiled by approximately thirty ships.

I mean he is called the "shadowy" broker for a reason. He is their for profit and profit alone. Safety and other factors shouldn't matter. What matters is money, and lots and lots of money.

(Don't worry, you're not alone xD. I learned that also the hard way and got sent to a luddic path planet. Bombarded with atleast 3-5 armadas of ships.)

18
General Discussion / Re: FPS Drops in Large Battles
« on: May 07, 2020, 06:42:42 PM »
Okay, here is an update. I dont experience the drastic fps drops already, but there are still. It is playable now though so I can continue playing. Thank God. What I did was changed the amount of memory allocated for the game through the vmparam file. I gave it at least 5 gb worth of memory. Maybe if I continue to play this I'll learn more. I just hope it doesn't drastically drop fps again though. Wish me luck. Thank you for your concern as well.

19
Mods / Re: [0.91][UTILITY] Starsector FX
« on: May 06, 2020, 04:03:31 PM »
Does this work with Nexerelin and Varya's Sector by any chance? Anyone tried it or have tested it before?

20
Does anyone know how to remove an uninhabited planet from a certain system?

21
General Discussion / Re: FPS Drops in Large Battles
« on: May 05, 2020, 07:28:00 AM »
Change the default memory allocation? 42 isnt pegged. So if it isnt memory then its video

Edit: wait no way to break that down to individual core usage?

I don't really know how to do that, I only know that my pc currently has 4 cores. Sorry for the trouble btw

22
General Discussion / Re: FPS Drops in Large Battles
« on: May 05, 2020, 02:28:56 AM »
What I did was I used the run simulation to place as much ships (both small and big ones). At first, it was reaching 70-100 in deployment. Once I saw the other ships and missiles, fighters and etc were flying about already, it drops to atleast 17-30 fps range. But after killing some of the ships it started to reach the 40-50 fps range again. I also managed to screenshot a pic of my task manager during the many ship part of the battle.

[attachment deleted by admin]

23
General Discussion / Re: FPS Drops in Large Battles
« on: May 05, 2020, 01:07:23 AM »
Is there no way to downgrade the games graphics to increase performance? I'm willing to get ugly looking ships if that means I can play

24
General Discussion / FPS Drops in Large Battles
« on: May 04, 2020, 11:35:25 PM »
Is there any way to avoid the fps drops but still get atleast "300" in battle size? My pc works well with small battles, like around 4-7 ships but once it goes to like an armada or large fleets it drops significantly. Here are my specs:

Processor=AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G
Video Card=AMD Radeon R7 200 Series
RAM=8.0 GB
Operating SystemWindows 7

I'm currently using these mods: Console Commands, Lazylib, Skilledup
I'm new to the game so I didn't really download factions yet but I can guess that my fps will drop more once I download faction mods as well.

25
Modding / Re: Questions about creating and removing planets
« on: May 04, 2020, 11:59:24 AM »
Thank you so much. Do you know how to remove some of the planets by any chance?

26
Modding / Questions about creating and removing planets
« on: May 04, 2020, 10:42:58 AM »
I installed the Console Commands Mod and I want to learn how to remove planets in a star system. As for creating planets, I found this code:
RunCode Global.getSector().getStarSystem("System_Name").addPlanet("Added_Planet_Name", Global.getSector().getStarSystem("System_Name").getStar(), "Added_Planet_Name", "Planet_type", Planet_Angle, Planet_Size, Planet_orbit_radius, Planet_Orbit_length)

I have questions about it like what is orbit radius and orbit length. I'm kind of new to these stuff but I really want to learn. Thank you in advance for anyone willing to answer

27
Mods / Question About a Command
« on: May 03, 2020, 10:33:22 PM »
Is there any command to remove the planet's "hate" to you? I kept on destroying pirate vessels that I can't trade with them anymore. It says "It would take months for the commosion ...." Maybe there is a command in the console command list?

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