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Messages - Havoc

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61
Bug Reports & Support / station destroyed by pirates
« on: May 18, 2020, 09:34:45 AM »
hi, just had a strange bug
I have to reload

I was fighting againtst pirates in Hybrasil
planet1,helped TT killed all pirates
planet2,helped TT killed all pirates, station was destroyed by pirates->relations to TT went down to -45 :o after I won

my relations to pirates are on that run: -100

62
General Discussion / Re: Low Tech ship non viablility
« on: May 18, 2020, 04:15:55 AM »
my problem with the enforcer is
it is good on the paper but it overloads before it can do much damage.

with lasher I can dodge with strafe
enforcer is just a big slow hitbox

something like evade burndrive to the side would be better
than rammingburndrivebutIamtooslowevanwiththat

63
Suggestions / Re: Frigate Supportship
« on: May 15, 2020, 09:21:00 AM »
makes no sense in campaign
I have  aleready max fleet size (25?30?)and deploy all combatship in big battles.
usually I have max 1-2 frigates in late game but I would like to keep my 10 from early game and give them names

64
Suggestions / Frigate Supportship
« on: May 15, 2020, 08:13:20 AM »
Hi, I would like to use Frigates also later
but CR is a problem with bigger fights and shipcap

my suggestion:

frigate support ship( like carrier)
it can reset nearby frigate CR once in a battle and (maybe) refill some small rocket
(SO frigates only resets 30-50% CR)

65
General Discussion / Re: Low Tech ship non viablility
« on: May 15, 2020, 03:54:13 AM »
is it possible to loadout a ship to AI use blink shields vs rockets/HE and tank with armor?

accelerated shields and stuff like that?
aggresive officer?

I like low tech ships, but AI can't use armor to tank dmg if there are several oponents

66
General Discussion / Re: How to break the game with 80 marines
« on: May 14, 2020, 10:27:06 AM »
I did it
lost 4 reputation but now I can help them much more ;)

67
General Discussion / Re: Is Transverse Jump Too Good?
« on: May 14, 2020, 01:24:40 AM »
it is must have skill
because it is cheap.
 you have also +1 burn speed there

68
General Discussion / Re: How to break the game with 80 marines
« on: May 14, 2020, 01:21:10 AM »
I have meanwhile +1 relations with pirates
if I would raid them in go dark mode, will they know that it was my fleet?

69
General Discussion / perfect SO officer build?
« on: May 13, 2020, 03:57:04 AM »
hi, how should officer skills should be chosen?

for

Hammerhead
Lasher
Brawler
(any other good  ai so ships?)

and an other qurstion not about so.
why should I use light assault gun on frigates? light mortar is much cheaper 2 op vs 5op

70
General Discussion / Re: Bombs questions
« on: May 11, 2020, 02:15:56 PM »
thanks,
I think I had bomb bays in 0.9 but now i can't find any

71
General Discussion / Bombs questions
« on: May 11, 2020, 08:02:14 AM »
hi,

1.    are Standard Bomb Bay affected by missile skills or balistic, eccm?
2.    ammo feeder?
3.    what is the speed with Plasma Burn,Burn Drive,(Plasma Jets)
4.    can i shoot withl LP Colossus Mk2 from the sides, or just front ?
5.   how many healthpoints does it have?

6.   Proximity Charge Launcher, missile or balistic skills, eccm?
7.   does shipspeed affect the speed?
9.   hp?


72
General Discussion / Re: Increasing rep with Pirates
« on: May 10, 2020, 10:12:28 AM »
I'm doing the same
it is realy hard( to not fight back)...

0 fights with pirates(loadspam^^)
cycle 211, 2mio credits, 0 colonys, -38 with pirates


most of the rep was from missions, but is realy hard
I've just read com sniffers are good to see more missions

I think black market trades gives me zero

73
General Discussion / Re: how to support independent?
« on: May 10, 2020, 10:04:09 AM »
thats an good idea
I need more sniffers :)

74
General Discussion / Re: how to support independent?
« on: May 08, 2020, 12:53:06 PM »
ok thx

I think raid is useless for me
have already some blueprints from exploration missons

1.5mio money and my fleet still use about 2 supply

the only goal is still to be pirate friend and then kill hegemony first :)

75
General Discussion / how to support independent?
« on: May 08, 2020, 10:42:09 AM »
hi, how can I support the Independent?
On actual run I try to be like pirate/smugler with good relations to pritates ( actual -55)
and maybe I will kill all the other fractions....

I would like to sell some blueprints, corrupted nanoforge and stuff to improve relations to the Independent.
Is Nortia a good place for it? can they build the ships "for me" ? ::)


an other question
when should I use "raid"? I have one valkyrie somewhere
0 marines at the moment,
is it possible to plunder a bit with 500 marines, or do I need 2000+?

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