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Messages - Havoc

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61
General Discussion / Maneuverability?
« on: September 25, 2020, 09:01:25 AM »
Hi, can someone explain me maneuverability?

there is a skill Evasive Action 1 +50%
and a module Aux Thrusters +50%
shipsystem Maneuvering Jets +?%

but where can I see the base stat? Is it something with max speed?


how to compare Hammerhead/SO-Hammerhead to Conquest/Dominator?
edit:
question2 is strafe speed connected to max speed?

62
General Discussion / Re: How do we make small ships useful?
« on: September 11, 2020, 02:26:19 AM »
I tried an run with frigates only
in my opinion the only problem is cr

speed is ok with so and engine boost

it would be nice to refresh cr in combat on a capital mothership
like fighters to carriers

I made also suggestion for that in suggestions.
sure, you can edit fleet size , retreat frigate and bring new (same build) frigate in

if the speed of small ships is too slow for you, edit it
I think there is somewhere an configfile for that

(edit: i mean also ppt : peak performance time, which lowers cr)

63
General Discussion / Re: Seeds with Terran Worlds in Duzahk
« on: September 09, 2020, 02:27:12 PM »
(hope the thread is not too old)
have also nice seed in my enforcer sacrifice game:
MN-6628677078918939297
7 planets:
75% terran with +2 food,moderate ore,common organics
100% water with diffuse volatiles and +1 organic
third planet could be low gravity toxic 175% or 150% barren with no special

64
General Discussion / Re: What's your enforcer build?
« on: September 07, 2020, 09:50:36 AM »
I think I will go all CH if possible, and some with different roles like SO and "long" range
electronic warfare is a good idea, I would go the skill also, so more is better(or is there a cap?)
also maybe Coordinated Maneuvers


I know enforcer overloads a lot(if I fly them^^) is there a way to decrease the duration?
there is a skill , dmg controll3 I think

but would e.g. repair unit do something or is it just wasting of OP?

65
General Discussion / Re: What's your enforcer build?
« on: September 07, 2020, 09:28:40 AM »
I mean, what are you even planning on doing with a destroyer swarm?

Later into the game when you are fighting fleets of cruisers or capital ships general purpose gunboats like the enforcer just don't seem to have much of a place...
I know

it will be just a fun game
I get bored of my drover/fighter fleet

at the moment I am playing a kind of mule fleet trader with a bit smuggling. It is a lot of fun, just fighting if I can win or help my "friends"
when I am done collecting mules or get bored, I will start enforcer run in a new game

the behaviour of mule only fleet is interessting, somehow more controll with ships flying the same speed, same stats, similar weapons

I'll try the same with enforcers to see how much I can get from a not overpowered chassis,
never had more then 2 in early and I do not like lategame anyway


should I go for 10 aggressive or reckles officers? ( on my trader mule run I'm fine not fitghting much and with 0 officers)

66
General Discussion / Re: What's your enforcer build?
« on: September 06, 2020, 01:51:10 PM »
thanks for splitting

are your builds for single enforcer or multiple?
my intention ist having 15-20x enforcer fleet (or maxships - 5)

no so or engine boost?

67
General Discussion / Re: What's your enforcer build?
« on: September 06, 2020, 04:42:01 AM »
*necro*
what are actual good builds for enforcer only fun fleet?
hmg so?
or without so?
flak at center?
converted hanger? which earlygame fighter?

68
General Discussion / Re: Constant pirate raids
« on: September 05, 2020, 03:54:11 AM »
you could also increase faction relations to pirates with "console commands" mod

something like this
https://fractalsoftworks.com/forum/index.php?topic=16930.0


you could also save your world seed and start an new game (same planets would be there)
try to be friendly with pirates
it is really hard, you have to avoid fights with pirates

69
General Discussion / Re: My personal vanilla Starsector ships Tier-list
« on: September 03, 2020, 02:41:39 AM »
can AI also use monitor shieldsponge like that?
with and without officers

70
is anyone playing on linux?
are (AMD) openGl driver better with linux than with win?

i 'll change my os to linux when zen3 is out
and maybe graphicscard back to amd

71

Any weapon with less than 1000 range is also unacceptable, the plasma cannon is an exception range is king in space games


you should try to fly SO(Safety Overrides) Hammerhead, range is melee(450+)  but damage is great , speed is ok

alphastrike phaseships are also funny, the game slows down and you can sneak to the enemies back and unleash several torpedos into his engines

Quote
The min/maxer in me needs a planet with 100% hazard, farmland, ore

you can also make (a bit)money with 250% rich/ultrarich ore planet
but it is also babysitting vs pirates

easy money is to join a faction
my first time was after more than 100 hours and several runs

no problems to pay your officers,fuel and supply

72
General Discussion / Re: Speculation of the new phase Capital Ship
« on: June 07, 2020, 01:24:31 PM »
remnant carrier
with phase sparks  8)

73
i5-2500k (upgrade when zen3 is out)
amd 7970 Ghz 3gb(probably next is also amd)
16gb ram
windows

avrg 40-59 fps
sometimes fps go down to 12,
so I avoid fighters and big fights (even after big low fps fight the fps is low on planetscreen)

anyone with amd graphics card and good fps? ( I know the open_gl driver issue)

74
General Discussion / Re: Newbie Guide Thread/ FAQ
« on: June 01, 2020, 01:37:47 AM »
thx
is +dmg to shields also working with sabots?

75
settings.json
vsync false,there us a hint in the file

edit:
https://fractalsoftworks.com/forum/index.php?topic=14254.0

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