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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Havoc

Pages: 1 ... 3 4 [5]
General Discussion / Re: How to break the game with 80 marines
« on: May 14, 2020, 01:21:10 AM »
I have meanwhile +1 relations with pirates
if I would raid them in go dark mode, will they know that it was my fleet?

General Discussion / perfect SO officer build?
« on: May 13, 2020, 03:57:04 AM »
hi, how should officer skills should be chosen?


(any other good  ai so ships?)

and an other qurstion not about so.
why should I use light assault gun on frigates? light mortar is much cheaper 2 op vs 5op

General Discussion / Re: Bombs questions
« on: May 11, 2020, 02:15:56 PM »
I think I had bomb bays in 0.9 but now i can't find any

General Discussion / Bombs questions
« on: May 11, 2020, 08:02:14 AM »

1.    are Standard Bomb Bay affected by missile skills or balistic, eccm?
2.    ammo feeder?
3.    what is the speed with Plasma Burn,Burn Drive,(Plasma Jets)
4.    can i shoot withl LP Colossus Mk2 from the sides, or just front ?
5.   how many healthpoints does it have?

6.   Proximity Charge Launcher, missile or balistic skills, eccm?
7.   does shipspeed affect the speed?
9.   hp?

General Discussion / Re: Increasing rep with Pirates
« on: May 10, 2020, 10:12:28 AM »
I'm doing the same
it is realy hard( to not fight back)...

0 fights with pirates(loadspam^^)
cycle 211, 2mio credits, 0 colonys, -38 with pirates

most of the rep was from missions, but is realy hard
I've just read com sniffers are good to see more missions

I think black market trades gives me zero

General Discussion / Re: how to support independent?
« on: May 10, 2020, 10:04:09 AM »
thats an good idea
I need more sniffers :)

General Discussion / Re: how to support independent?
« on: May 08, 2020, 12:53:06 PM »
ok thx

I think raid is useless for me
have already some blueprints from exploration missons

1.5mio money and my fleet still use about 2 supply

the only goal is still to be pirate friend and then kill hegemony first :)

General Discussion / how to support independent?
« on: May 08, 2020, 10:42:09 AM »
hi, how can I support the Independent?
On actual run I try to be like pirate/smugler with good relations to pritates ( actual -55)
and maybe I will kill all the other fractions....

I would like to sell some blueprints, corrupted nanoforge and stuff to improve relations to the Independent.
Is Nortia a good place for it? can they build the ships "for me" ? ::)

an other question
when should I use "raid"? I have one valkyrie somewhere
0 marines at the moment,
is it possible to plunder a bit with 500 marines, or do I need 2000+?

General Discussion / Re: Capital on early, what now?
« on: May 04, 2020, 10:30:26 AM »

I will store it in the nearest abandoned station

I do not like fighter spamm like drover x12 :p
1-2 carrier would be ok

is there any other option to invest money instead of colonizing? (maybe storing weapons,....a lot of it, and food and ...hmm drugs?^^)

I enjoy early and lategame more

General Discussion / Capital on early, what now?
« on: May 04, 2020, 09:36:23 AM »
Hi, I've found an d-mod(powergrid,hull) legion on early game

my fleet was
1 Hammerhea
1 Drover
2 Centurio
2 Lasher

+tanker +Buffalo

I am not sure what to do with it.
My intention was for this run to be an pirate (pirates still on -65)
so small fast ships :D , low profile, a bit smugling and transporting and avoid fighting pirates

should I sellt it?
or put it in Corvus Abandoned Terraforming Platform
even if I could upgrade engines, it is still 7+2 < 10

General Discussion / planetary shield vs meteor impacts
« on: April 30, 2020, 09:29:17 AM »
Hi, does planetary shield help vs meteor impacts(+50%hazard)?

I have realy bad seed and looking for new planets to colonize.
my first colony is waterworld an (red) remnant system 125%. it makes money, but no chance to stay there for long with my fleet. no com and stable locations
2nd is also far away, arid system 125%, but nice spot for bounties nearby

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