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Messages - Havoc

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31
General Discussion / Re: Dun Scaith loadout?
« on: November 15, 2021, 10:16:52 AM »
here it is:
now with storm needlers and my actual fleet are 10 Glimmer 50%CR with gammas

edit: the 2 guns on center slots are dual railgun GH I think, something medium ballistics with 1100 range

[attachment deleted by admin]

32
General Discussion / Dun Scaith loadout?
« on: November 14, 2021, 11:04:03 AM »
hi, I need some tips for a good Dun Scaith loadout
 have some mods
{"enabledMods": [
  "pantera_ANewLevel25",
  "lw_autosave",
  "better_deserving_smods",
  "CaptainsLog",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "dynamictariffs",
  "sun_fuel_siphoning",
  "IndEvo",
  "lw_lazylib",
  "MagicLib",
  "Mayasuran Navy",
  "more_hullmods",
  "nexerelin",
  "TAR",
  "roider",
  "sanguinary_autonomist_defectors",
  "sun_starship_legends",
  "timid_supply_forging",
  "tahlan",
  "Terraforming and Station Construction",
  "vic",
  "vayrashippack",
  "shaderLib"
]}


actually only 4x Mark IX Autocannon , 2x Devastator, the one of right side is more to the front
2x Xyphos fighters,
4x dmod :/
1 smod, repairs for hull repair with better smod mod
Reinforced Bulkheads
Auxiliary Thrusters
aggressive ai pilot

I need an loadout vs Ordos and Hegemony :D

other ships in my fleet are ~6x Glimmer (playing as Marasuyan, so +10%cr, I hope)
and other ships are frigates like 1 Scarab, 1 Mako bomber (flagship), Tiburo, Omen

my skills are mixed
a bit blue for automated ships , a bit green for wolf tactics

next point will be for removing 1 dmod each month

not so much credits, ~70k each month (pirates -+0, so friendly, but no bounty hunting because of that)
have only 2 money making colonies, and 2 for more fleet with hot planet, no atmosphere

33
Mods / Re: [0.95a] Roider Union 1.2.2
« on: October 24, 2021, 10:28:01 AM »
on my actual run, i'm playing roider (+ full industrial path + a bit blue tech tree)
smelter/forge ship would be nice

are any of the roider ships capable of farming ordos? maybe the one with timeshell +hmg?
I have a lot of other faction ships, all selffound, like Dun Scaith and Traumtanzer, but even small ordos are problematic

34
Mods / Re: [0.95a] Better Deserved S-Mods 1.2
« on: October 11, 2021, 10:58:07 AM »
hi, is there a way to activate the mod on running game? (I have zero s-mods at the moment, but some ai fleet has)
Is there something like an export function with console commands or something like that?

I just need my ships, some captains, a bit of money and my tech... at least some of it

35
hi, do Í need a colony for supply vpc?
I have the vpc but no nanoforge yet, will it work also on a ship, or space storage?

36
hi, is it possible to reset the stats?
I've tried the mothballing for 10,20, and 30 days+, still had all perks and quirks

I have
24% faster overload duration

10% durability
-5% speed( I would like to remove this, or all)

If the mothball reset would work, would I get the same perks on next legends "levelup"?
my first perk was faster overload recovery


37
thanks, can play now
solved.

38
hi,
my first try on nexerelin

Code
86500 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.CampaignState.getZoomFactor(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.ui.A.B.super(Unknown Source)
at com.fs.starfarer.ui.A.B.Ò00000(Unknown Source)
at com.fs.starfarer.campaign.ui.D.o00000(Unknown Source)
at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.Oo0o$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.supersuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.Oo0o$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.O0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

mods deactivated(only needed are on like lazylibs)
I would like to have nex+vayra+marasuyan

39
General Discussion / Re: looking for a ship
« on: May 15, 2021, 05:28:18 AM »
I have tested some mods and ships
 Mayasuran Navy Hammerhead(M) is quite good
gave him heavy armor and collapsed cargo for even more armor

3 Light Needler+2 Assault Chainguns

the only problem is SO cost^^

maybe I should step back to .95RC12 ;)

Argentavis +Converted Hangar is also interessting

40
General Discussion / Re: looking for a ship
« on: May 11, 2021, 04:06:41 AM »
A cruiser with base speed >200 would not be balanced. Maybe SO aurora with systems expertise has an average speed somewhere up there.
maybe 200 is too much
I mean something like Hammerhead, 90base+50 zeroflux+SO+ injector = ~200 for melee
or less speed for HVD, but still faster than a brick
I would keep .91 SO Hammerhead as flagship, if it would have the survivability from Eagle and speed from Hammerhead

@ Vanshilar
is the Gorgon an new ship? have Ship&weapon pack 1.12 on my old PC with starsector 0.91, cant find Gorgon in the shipslist, do you mean Gargolye?

I will try also the other ships like Starlight Aurora

Hyperion is also nice, but I can not handle Teleport, AI pilot is much better
maybe I should try that, or scarab

hardflux with energy is also ok
I just like Assault Chainguns on engines, maybe I could switch to the op emp weapons ;)

41
General Discussion / Re: looking for a ship
« on: May 10, 2021, 10:16:28 AM »
no, i just mean the speed >200

42
General Discussion / looking for a ship
« on: May 10, 2021, 09:52:52 AM »
Hi, im looking for a flagship(flying myself)
which should have "my" moving speed

something like SO hammerhead speed, but more tanky, maybe more weapons, (&higher price)
like eagle, but faster
no phase flagship(on this play through)
at least some ballistic slots
mods are ok, just started testing it(have vayras shippack)
system:something usefull, so more dmg or speed, not flares

43
General Discussion / Re: [0.95a] Some decent ship loadouts
« on: May 05, 2021, 03:57:03 AM »
any good loadout for Enforcer?

I have something like:
max vents
2 hvd,1 flak
4 anni
heavy armor
aux thrusters
expanded missile racks

also not sure with centurion(do not use in actual fleet)

44
I cant vote A or B
would prefer .95 like now for fleet&colony skills, but (my)ship only stuff like combat more freely like .91
also elite is a good stuff

45
General Discussion / Re: Impressions about skills in 0.9.5
« on: April 24, 2021, 05:28:26 AM »
does point defence skill work with tactical lasers?
what weapons are "point defence" only the one with point defence in the description or PD in the name? like Heavy Burst Laser or PD Laser

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