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Messages - N1MH

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16
As far as I know, there isn't a feature like that in the current version.

A crude workaround you could use is to hand-make the variants yourself and limit the factions to using 'em only via the variantOverrides section in the .faction file.

17
Are beams that pierce depending on the targets "soft flux" possible? Such as the way the ion beam does it (with hard flux), but able to do so even if the enemy only has soft flux.

Examples for clarity:

I shoot a Enforcer with >60% flux (soft and hard), the beam pierces.

I shoot a ship that has <50% flux, the beam fails to pierce.

Modded Beam fires at Hammerhead with >70% SOFT flux, it pierces due to script attached to modded beam.

TL;DR: can one make beam that pierce shield depending on enemy overall flux, not just hard

18
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.16
« on: June 02, 2020, 06:26:45 PM »
You can make your save compatible with the new version by removing all mentions of tahlan_Castigator_knight and tahlan_Castigator_commie from your save files campaign.xml. Was able to work for me & had no issues.

By the way Nia you should consider mentioning in the changelog what things were removed.

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