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Messages - Stelarwand030

Pages: [1] 2 3 4
1
I'd like to know if there's a multiplier I can apply to avoid editing every entry in the weapon table.

I had a hull mod made for that:
https://fractalsoftworks.com/forum/index.php?topic=25955.msg386260#msg386260

It Increases the ROF, Damage, Ammo, and Range

Interesting, thanks!

So.... how do you like it?

2
I'd like to know if there's a multiplier I can apply to avoid editing every entry in the weapon table.

I had a hull mod made for that:
https://fractalsoftworks.com/forum/index.php?topic=25955.msg386260#msg386260

It Increases the ROF, Damage, Ammo, and Range

3
Modding / [0.95.1a-RC6] Rate of Fire Hullmod
« on: January 23, 2023, 11:16:08 AM »
This is a Hullmod mod that I commissioned to have built mostly for the fun of it.
It Increases the ROF, Damage, Ammo, and Range

There are hullmods for Energy, Ballistics and Missiles.
For late game and for fun there is another that increases all weapons.
In order to get them you have to explore.

Here are the stats:
Ballistic: Increase ROF, Damage, Ammo, and Range by 100%
Energy: Increase ROF, Damage, Ammo, and Range by 100%
Missiles: Increase ROF, Damage, Ammo, missile HP, more sturdy to PDs, speed, maneuverability and Range by 100%
Cheaty: Has everything the other Hullmods have. by 1000%

You can only have one Hullmod installed on your ship.

Also if you want to configure them, just open .java file with notepad, I recommend using notepad++ since Windows notepad can mess up encoding and that can cause crashes, and as text editor I find its handier to use, its free, you will see values at top, like DAMAGE_BONUS_PERCENT and etc, most of them are percents like 100f, 100f means 2x increase, 50f 1.5 and etc.

RoF one is 1f - its same percent, but multiplied by 100, so 1f its 2x, 0.5f its 1.5x increase.

Its a ridiculous mod that is mostly for fun and it will break you game.
I mostly use it so that early game weapons can still be used and weapons that take forever to fire will fire faster.

Download:
https://files.gamebanana.com/bitpit/rofhullmod_1_2.rar

4
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.0)
« on: January 11, 2023, 06:45:30 PM »
Does this need a new game or can you add it to an existing save?

5
I don't know if it will cause any other consequences but I might have fixed it. you have to change the PD MINUS:

   public static float RANGE_BONUS = 250f;
   public static float PD_MINUS = 190f;
   public static float VISION_BONUS = 2000f;
   public static float AUTOFIRE_AIM = 0.5f;

To 0.

   public static float RANGE_BONUS = 250f;
   public static float PD_MINUS = 0f;
   public static float VISION_BONUS = 2000f;
   public static float AUTOFIRE_AIM = 0.5f;

Don't ask me why.

6
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: December 28, 2022, 05:31:48 PM »
The Targeting Supercomputer hullmod (https://starsector.fandom.com/wiki/Targeting_Supercomputer) causes the SKR Kaleidoscope (https://fractalsoftworks.com/forum/index.php?topic=19414.0) to fire in the opposite direction.

I know the hullmod is used only for stations but I never liked how short range all the weapons are. I would have liked to have them installed in all ships, even enemies, but I don't know how to do that. So I use them for my ships. Mostly for the luls.

I can use almost any weapon with the hullmod (as far as I know) but Kaleidoscope. Does any one know why?

7
The Targeting Supercomputer hullmod (https://starsector.fandom.com/wiki/Targeting_Supercomputer) causes the SKR Kaleidoscope (https://fractalsoftworks.com/forum/index.php?topic=19414.0) to fire in the opposite direction.

I know the hullmod is used only for stations but I never liked how short range all the weapons are. I would have liked to have them installed in all ships, even enemies, but I don't know how to do that. So I use them for my ships. Mostly for the luls.

I can use almost any weapon with the hullmod (as far as I know) but Kaleidoscope. Does any one know why?

8
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: December 24, 2022, 07:46:06 PM »
Upcoming/planned features:
  • More commands! If you have any requests let me know in this thread and I'll try to add them to the next version.

I have asked this several times before but can you add a CC that adds in ships/weapons for a single mod only? when I try and use allhulls and allweapons my game slows way down and freezes for several seconds. And when I try and view the ships I only get a few FPS. Having a CC that adds the ships/weapons of only one mod would be very helpful.

9
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: December 24, 2022, 04:34:20 PM »
your Industrial.Evolution is out of date

Thanks.

I guess I am updating all my mods tonight.... I have like 40 mods... this is gonna be a pain.

10
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: December 24, 2022, 03:22:37 PM »
I have just redownloaded the mod to fix an error from trying to unhide the Phira weapon and am now getting an error.

java.lang.RuntimeException: Market condition [IndEvo_mineFieldCondition] not found
   at com.fs.starfarer.campaign.econ.MarketCondition.readResolve(Unknown Source)
   at com.fs.starfarer.campaign.econ.MarketCondition.<init>(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addCondition(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addCondition(Unknown Source)
   at org.niatahl.tahlan.utils.IndEvoIntegrations.addDefenses(IndEvoIntegrations.kt:14)
   at org.niatahl.tahlan.world.Rubicon.generate(Rubicon.kt:327)
   at org.niatahl.tahlan.TahlanModPlugin.onNewGame(TahlanModPlugin.kt:87)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I have no idea whats happening. I have not updated any other mods or changed anything in them. I even tried redownloading this mod to see if that would fix it but no still getting an error.

11
General Discussion / Re: how do I unhide hidden weapons?
« on: December 24, 2022, 02:38:18 PM »
Not sure about this, but go to the Weapon data.csv and remove the SYSTEM tag?

The game crashes when I do this.

12
Bug Reports & Support (modded) / Re: jSON ERROR?
« on: December 24, 2022, 02:29:47 PM »
The easiest thing to do would probably be to download the mod again.

I did thanks. but i am stil having problems with the weapon. For some reason its hidden. its a built in weapon on the Metafalica from the tahlan shipworks mod. I can remove it from built in easily enough but the weapon does not show up on the weapons list. I can see it in my inventory though.

13
Bug Reports & Support (modded) / JSON ERROR?
« on: December 24, 2022, 02:05:35 PM »
The game worked yesterday and now i am getting a JSON error. I changed one thing IN Tahlan weapons data. I changed it back and am still getting the error. how do i fix this?

17723 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: JSONObject["name"] not found.
org.json.JSONException: JSONObject["name"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I re-downloaded it and it works again. but every time i try and make the same change i get the same error.

I am trying to unhide the PHIRA weapon from Tahlan shipworks. I removed the system tag and the game crashes.

14
General Discussion / how do I unhide hidden weapons?
« on: December 23, 2022, 09:55:04 PM »
I enjoy messing around with ships and the weapons that can be attached.

I am now messing around with the Metafalica ship from the Tahlan Shipworks mod. I have edited all the weapons to universal and removed any built in weapons (phira guns).

I am trying to use the phira guns but they dont show up. On any ship. why?

I looked through all I could think of but could not find a setting that would hide the weapon.

15
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: December 23, 2022, 09:38:19 PM »
I am messing around with the Metafalica ship. i have edited all the weapons and removed any built in weapons.

 I am trying to use the phira guns but they dont show up. On any ship. why?

I looked through all I could think of but could not find a setting that would hide the weapon.

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