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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - Zelnik

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46
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: November 15, 2020, 12:24:18 PM »
"Nanoforges: add Pollution when installed; becomes permanent after three months"

Should be Heavy industry, not Nanoforges. If we are insisting on adding pollution. This is assuming Nanoforges are infact using Nanolithing, which one would think would be clean instead of the un-upgraded lower tech version of it that is Heavy industry.

Why is rare super tech producing pollution when low tech is clean? I don't agree with everything changed but this one thing feels counter intuitive to me.


This.


47
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: November 11, 2020, 08:32:51 AM »
So are the changes listed on the changelog things that HAVE BEEN or WILL BE changed?

48
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: November 08, 2020, 05:39:31 PM »
People having to resort to astrology to anticipate releases is not a good sign.

49
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 27, 2020, 02:08:12 PM »
Still, a fleet with 5 officers facing 10 pirate ships without and being told it's a challenging fight... hm.
Then don't phrase it that way? Could even just not display the value at all, just keep the same "You gain 3,000XP" message after the battle, and add in a tip saying something like "The smaller your fleet is relative to your opponent, the more XP you'll gain from battles."

As has been said, this isn't something that the player is meant to be trying to fine-tune.

Still need to make the player fairly aware of it, though! I'm not really sold on the benefits of not counting officers here; they're so much better than without that I think it's trying to fix something that wouldn't actually be a problem. I mean, what you're saying makes sense, but what's currently in the game I think also works, and I kind of want to just stop messing with it :)

@Zelnik: I'm sorry that the way I'm going about it is causing resentment for you! I don't think I can really do anything differently here, though; it's a pretty sizeable project. All I can do is work on the game in the best way I'm able to, and try to provide (hopefully enjoyable!) versions of the game along the way.

I appreciate the response, I really do.

It's better that you realize both the good and the bad consequences of such a long development time. At some point people will just say "if not now...then when? If not soon, then ever?"

The product is great, the time it is requiring is not. How can I be exited for something that hasn't manifested in eight years? If one person is willing to voice it, more may in the future, so be prepared for it.

50
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 27, 2020, 02:04:55 PM »
Forgive my misunderstanding, It's 'current' but it's not 'complete'

Everyone and anyone can see that. I had fun with the game, absolutely, but I just can't be thrilled or hyped anymore because it just takes too long between releases. To add insult to injury, those releases are further and further between one another to the point of entire game could be developed between those releases.

I am not being disrespectful here. I am just trying to express my displeasure in as respectful a way as I can. For me, it's gotten old. It would have been better if he held off on the patch notes until the patch was ready to release. It could be another year before we see it...and what then? Another two years before the one after that?

I get he is a one man gang, but I am also one person trying to express my feelings based on a product purchased incomplete 8 years ago. At least I am not screeching about his lack of skill or talent (i'm not), but I CAN express that 'eight years and you aren't even in 1.0 is a bit much.'

51
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 27, 2020, 11:47:51 AM »
As far as I know, Alex posts patch notes before the release to mark progress and to show to others that progress is being made. We also get to shout at him for every obviously wrong decision he makes.

I don't want to shout at him. I am just expressing, as a customer, displeasure. Not everything can be cheers and fireworks of joy. It's been eight years.

52
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 27, 2020, 11:46:38 AM »
So if I remember years ago, this list will grow for another year, and then result in another huge release after we have all forgotten about this.

I am actually kind of annoyed. I get there has been work done, but why release patch notes before a patch is released. A patch that likely won't be released for another eight to twelve months?

I get it, Alex is alone by choice, but this doesn't build hype (at least with me), it builds resentment. I am getting sick of waiting for a game I paid for eight years ago.

Sorry I am a downer but I am seriously tired of this. An incomplete game for this long should be consigned to the vaporware dustbin of history.

So consider the current release the full game if you want? It's already got a lot more content and polish than plenty of other games...

...but that would not only be a lie, but a direct denial of reality.

53
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 27, 2020, 11:28:44 AM »
So if I remember years ago, this list will grow for another year, and then result in another huge release after we have all forgotten about this.

I am actually kind of annoyed. I get there has been work done, but why release patch notes before a patch is released. A patch that likely won't be released for another eight to twelve months?

I get it, Alex is alone by choice, but this doesn't build hype (at least with me), it builds resentment. I am getting sick of waiting for a game I paid for eight years ago.

Sorry I am a downer but I am seriously tired of this. An incomplete game for this long should be consigned to the vaporware dustbin of history.

54
Blog Posts / Re: Personal Contacts
« on: September 01, 2020, 01:15:22 PM »
I am currently guilty of checking the forums for a new update release every day now. Stop torturing us!

55
Suggestions / Re: Warship Balance
« on: July 10, 2019, 07:12:37 AM »
I love the Onslaught, I really do

However, i just can't get it to work for me. They just don't have the capacity to stand and fight with any weapon, no matter what combo I give it.

56
Suggestions / Ships with in-built weapons/Ships that ARE weapons
« on: May 29, 2019, 11:06:20 AM »
I am reminded of ships from Colony Wars, the Siege cannon ships that were basically giant guns in space, or the huge ships from Macross that opened up into giant cannons.

We have something similar with the Onslaught and it's thermal pulse cannon, but I was wondering if we could see some ships, fragile smaller ships that have an extremely long range cannon (fired from the map screen) or a larger ship with a hard mounted weapon like a huge rail gun or laser.  Any thoughts?

57
General Discussion / Re: How Do You Fight Station Battles?
« on: May 29, 2019, 11:02:33 AM »
there are a few things that I find -really- handy.

1. Carriers. Fighters distract the enemy turrets and allow missiles and torpedo's to sneak through, not to mention bombers and interceptors against their ordnance and fighters.

2. Big ships. A few big ships will do you a lot of good. Battlecruisers and up for your anvil.

3. Fast moving destroyers are great for irritating the enemy station just be sure they have good shields.

Medium cruisers and cruisers are a real pain against stations, and aren't fast enough to really avoid fire, and can't take enough fire to cope. The Doom is the only exception as it's mines play merry hell with stations.

58
General Discussion / Re: Kitting a Conquest
« on: May 29, 2019, 10:58:32 AM »
4x Mjolnir cannons, 4x dual flak, 2 heavy burst lasers in the front position, cyclone reaper launchers in the front, no secondary missiles. This is a beast for combat and will pummel to death most of your enemies.

Just be sure you have a lot of carrier support.

59
General Discussion / Re: Wow neutron star research stations
« on: March 25, 2019, 09:10:08 AM »
Black holes also tend to have them, along with nebulae

60
General Discussion / Re: Genuinely impressed
« on: February 28, 2019, 05:11:28 PM »
*insert gushing and babbling about the music, because it's one of the few tracks that my fiancee actually likes and will listen to over long periods.

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