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Topics - Zelnik

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General Discussion / The ever-present elephant in the room
« on: April 22, 2017, 09:29:01 PM »
I am -trying- to be polite.

But I hate that this game can forcibly take control away from you and not let you play it.

I don't -care- that my ship isn't 'combat ready'.

It effectively turns your game into a quicktime event.

Quicktime events are not games. Taking control of the game AWAY FROM THE PLAYER is -never- a good thing.

Alex, I love this game, but you should remove this.

I installed the game and tried to run it, got this.

34470 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Filenames are case-sensitive, [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands\jars\lw_Console.jar] vs [C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Console Commands\jars\lw_Console.jar]
java.lang.RuntimeException: Filenames are case-sensitive, [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands\jars\lw_Console.jar] vs [C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Console Commands\jars\lw_Console.jar]
   at com.fs.starfarer.loading.scripts.ScriptStore$ Source)
   at Source)

Suggestions / Late Game treasure hunt idea
« on: April 06, 2017, 08:30:07 AM »
Hey... I was doping around on the Discord chat and had a fun idea for something late game.

A sort of treasure hunt series of missions, rumors abound about a lost Domain super ship that was lost after the fall, one of a kind and possibly some kind of flagship. The player has to compete with all factions to find the pieces of the ship and re-assemble it. The player could build a super-ish ship from them and give the player their own special, unique flagship to stomp around the sector... any thoughts?

General Discussion / Ending a comission
« on: December 13, 2015, 11:25:08 AM »
How does one end a commission beyond making the faction hate you? Or is that the only possible way?

*beating up Luddic path and luddic church to make tritach happy*

*you just lost favor!*

"The hell? I am killing them in droves!"

Tritach official:"You aren't killing the Nights of Ludd too! ALL THAT HARD WORK IS NOW GONE."

This is stupid. Please change it yesterday.

General Discussion / Trident and Longbow... EVER?
« on: December 10, 2015, 11:59:00 PM »
Hey, I asked this MONTHS ago, but I think it warrants asking again, when will we see the return of the trident and longbow?

Bug Reports & Support / Possible Bug
« on: December 02, 2015, 12:40:35 AM »
Opened up my game today and noticed that around every 3 to 10 seconds there is a pause in the in-game animation and gameplay. I am not sure if it involves the fleet size or a problem with my machine. I would like input if possible.

General Discussion / A day in the life of anyone in starsector
« on: November 28, 2015, 07:09:34 PM »
*Do de do I am a normal dude not really interested in *** anyone off. Trading/taking jobs that mostly involve legal commodities or killing pirates for cash*


*Me* "No more then I do for you guys... yeah I know you are at war with them but I don't really take part in that. I just move civilian cargo, here, look, I just exposed your 'sindrakan dictat most wanted #1' to hard vacuum last month. Not really here to *** anyone off.

*Sindrakan Dictat guys* "NONSENSE WE SHALL INVESTIGATE!!"

*me* Dicks.

*Sindrakan dictat guys* "Ok we didn't find anything but NEXT TIME GADGET!"

*Me* Uh, thanks.

*Next month*


*Me* "Why? Ok sure if I worked solely with the Hegemony you would have beef, but I haven't worked for them in a month because their sales prices suck balls. I just stop in your worlds occasionally to resupply and get fuel. Sindrakan Dictat, you aren't even at war with Tri-Tachyon, why are you angry that I worked with them?


*Me* ...dafuk.

This is a problem. Please fix it.

General Discussion / Startup guide?
« on: November 22, 2015, 12:11:31 PM »
Hey folks. Since you have a much more difficult start to the game this time around, can anyone give some hints or ideas as to how to survive early game? Especially as a bounty hunter?

General Discussion / How to make big fleets?
« on: July 31, 2015, 08:24:07 AM »
Hey folks. I have been trying to support a large fleet but I normally can't have more than one or two capital ships before my efficiency and combat readiness become completely impossible to use. How do you make large fleets like the game does?

Also, has our beloved Dev vanished off the face of the earth? There hasn't been a release since April.

General Discussion / Point Defense: A story on how to kill your own ships.
« on: February 16, 2015, 10:57:31 AM »
I don't know what happened, but suddenly, all point defense lasers generate so much flux that they cause even the largest ships to overload in a heartbeat. I am not -entirely- sure what the dev was thinking with this change, but now in order to win ANY engagement, all PD must be turned off (it also has a bad habit of attacking ships instead of just fighters and missiles).

Am I missing something?

General Discussion / About as much fun as getting my teeth pulled.
« on: December 23, 2013, 03:07:06 PM »
I don't know exactly what you were thinking when it came to combat readiness... but it should be re-considered as a part of the game.

I just spent a half hour trying to work my way up through the game (oh yeah, you can't actually trade *** yet, so you have to fight). Combat readiness is a cool concept but guess what, it sucks the fun out of the game.

If you EVER take control away from the player, it's no fun. If I have to sit and watch a ship fly in a straight line again because "all my crew are out sipping tea somewhere", while a much smaller ship proceeds to break me in half (seriously, couldn't even activate shields). You have failed at the goal of the game (fun).

If this were a retail version, I would never buy it, and I would tell all my friends to avoid it.

Also, the sudden (stupid) dip in combat readiness after each fight is totally stupid, as are the results of 'low combat readiness'.  Sudden weapon flare outs? engine failures? What the hell is the ship doing in between combats? Do my engineers simply take apart every weapon on the ship, and dump all the fuel out the back for no good reason?

To be frank, this game currently sucks. Alien:Colonial Marines is a better experience compared to this. I would rather play Zork without a keyboard and any super nintendo game without a controller then play another minute of this game until this is addressed.

If you wanted to add in things like this, you should have finished the rest of the game first, before finding new ways to screw over your players... because guess what, that's what this does. It has no effect on the AI, it's just there to keep us from powering to the biggest battleships.

Try harder in the future.

General Discussion / December Update, a little wishlist...
« on: December 28, 2012, 12:18:04 PM »
Yeah I know that wishlisting is always frowned upon, but I personally really want a few things and there is nothing wrong with letting the devs know..

I would REALLY like...

1. the two missing Tri-Tachyon fighters re-instated into the campaign... I don't care if it's OP.. I want it!

2. I have always enjoyed more capital ship combat, I would love to see the battleships of other factions.  I LOVE huge ships blowing each other up!

3. More options for your first ship. right now it's a righteous pain starting with a shuttle or the 'angry wombat'(yes, that's what I call it)

4. Some form of economy that lets you gain credits without the current "big fish, bigger fish" mentality.

5. Increased fighter resupply rate... My carrier group tends to burn through them fast.

6. Moar everything!!

Thanks though, this game has easily given me more entertainment then most 50 buck games.

General Discussion / Steam Greenlight?
« on: December 02, 2012, 11:18:20 AM »
Hey, I don't know if this has been brought up, but Steam Greenlight has been up for a while, why not use it?

General Discussion / Missing fighters: Tridents and Longbows?
« on: December 01, 2012, 02:35:41 PM »
Hey everyone.. I have been looking for these bad-boys in game and found nothing, are they implemented in the game yet?

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