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Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: May 09, 2021, 02:30:35 PM »
has anyone tried to force the mod to work by changing it's version number?
Starsector 0.95.1a is out! (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23)
A month or two out from a release, the actual dev build has most of the things in it, but I think most players would be shocked at how not-actually-fun-to-play it is. Most of that - things clicking together into a cohesive, playable whole - happens very close to the end of the cycle.
Pretty soon(tm). No, seriously - the playtesting is pretty far along, and going well at this point!
The update is close. I can feel it in my bones, like aching joints before stormy weather.
I joined the forum specifically to ask this question. How do you guys deal with pirates? I created my first colony system, and I have anywhere from 8-12 various pirate flotillas, and a constant stream of 1-3 pirate fleets heading to raid it at any given time. I'm playing on normal. I'm completely overwhelmed, my security forces can't keep a hold of my own system. Frankly, I just have no idea what to do.