Big balance and polishing pass, as well as a teaser of things to come...
Version 2.6.0:
- Updated for Starsector 0.96a
- Campaign:
* New/revised miscellaneous dialogue, descriptions, and interactions
* Added special interaction for the PK mission
* Added a meeting with a goddess...
* Imperial Embassy behaves better in Nexerelin
- Doesn't grow
- Doesn't get invaded unless the Persean League (or other allied) protectors are removed
- Automatically decivilizes if the rest of the Imperium is eliminated
* Updated doctrine settings for Interstellar Imperium, Imperial Guard, Independents, and Mercenaries
- Imperial Guard runs exclusively Standard / Elite variants in equal number
* Always with one s-mod: either Imperial Elite Package or Imperial Core Upgrades
* Minerva now controls Babylon directly in combat
* Hadrian buffed
* Byzantium now (randomly) sells a blueprint for the Imperium Orbital Station
- It's no longer unlocked automatically by having high reputation, unless you're using Nexerelin Random Sector
- Imperial Packages:
* All packages can now be s-modded
* Packages no longer show in the picker screen for non-Imperium ships
* Imperial Armor Package:
- Now costs 5/10/15/25 (down from 5/10/18/30)
- Flat armor bonus is now a flat 150 (from 50/100/150/200)
- Now reduces the minimum armor fraction by 50% (similar fix to the Ablative Armor hullmod)
- No s-mod bonus or penalty
* Imperial Targeting Package:
- Now costs 5/10/15/25 (down from 5/10/18/30)
- Range bonus changed to 150/200/250/300 (from 100/200/300/400)
- PD range bonus changed to 125/150/175/200 (from 100/150/200/250)
- Speed penalty is now a flat 15 (from 20/15/10/5)
- Zero flux speed bonus is now a flat 30 (from 30/25/20/15)
- No longer compatible with PD Assault Conversion (Ship/Weapon Pack)
- No s-mod bonus or penalty
* Imperial Elite Package:
- Now costs 10/20/30/50 (down from 10/20/35/60)
- Speed bonus changed to 40/30/20/15 (from 30/25/20/20)
- S-mod penalty increases DP (supplies/deploy) by 1/2/3/5
* Imperial Core Upgrades:
- Costs 0 OP, but doesn't do anything unless s-modded
- Incompatible with the other packages
- If s-modded, provides the following effects:
* Maximum combat readiness +15%
* Peak performance time +33%
* Shield/phase efficiency +10%
* Hull integrity +20%
* Top speed +20/15/10/5 (by hull size)
* Maneuverability +20%
- Ships:
* Olympus:
- Extremely rare Titan-related crash fix
- No longer receives CR events if used in simulation
- Firing the Titan now reduces CR only after the battle ends
- Deployment points reduced by to 30 DP (from 50); supply cost remains the same
- Tooltip improved
* Barrus no longer has Civilian-grade Hull
* Basileus:
- OP increased to 55 from 45
- Expanded Missile Racks is no longer built-in
* Renamed Invictus to Triarius
- Increased OP to 62 from 60
* Decurion OP increased to 62 from 60
* Interrex OP increased to 105 from 100
* Princeps OP increased to 95 from 90
* Caesar rear Small Hybrid slots changed to Ballistic (can install Ballistic Rangefinder)
* Sebastos rear Small Hybrid slots changed to Ballistic (can install Ballistic Rangefinder)
* Lynx:
- OP increased to 100 from 95
- CR %/deploy increased to 30
* Maximus:
- CR %/deploy increased to 30
- Slight AI improvement
* Magnum Salvo AI cares about flux level more
* Libritor should avoid friendly fire better
* Adamas:
- CR %/deploy increased to 30
- Now has Distributed Fire Control built in
- Flux dissipation increased to 600 from 500
- Flux capacity increased to 10000 from 8000
- Phase cost reduced to 400 flux from 480 flux
- Photon Blaster flux cost reduced to 200 from 225
- Max speed increased to 90 from 80
- Armor increased to 1400 from 1250
- Lux Finis is no longer usable while phased
* Therefore it no longer stabilizes phase coils; speed is slow as usual while phased at high flux
- Lux Finis no longer provides damage reduction normally
* Instead the ship gains a 67% damage reduction buff (90% with the Armor Package) while firing the Lightspear
- Lux Finis speed/maneuverability bonuses are disabled while firing the Lightspear
- Lightspear flux cost increased to 12500 from 8250
- Lightspear damage increased to 14025 (2125 hit strength) from 8250 (1250 hit strength)
- AI improvements
* Slight AI improvement for Legionary
* Fixed time scaling issue on Impulse Booster and Modified Booster
- Weapons:
* Fundae bonus fragmentation damage increased to 175 from 140
* Javelin ASM Pod OP reduced to 7 from 10, ammo reduced to 9 from 12
* Scorpio Javelin Launcher OP reduced to 16 from 20, ammo reduced to 24 from 36
* Onager MIRV Launcher ammo increased to 20 from 16
* Pulsar weapons will not waste their charges on shields
* Heavy Pulse Laser flux cost reduced to 200 from 220
* Arcus Autocannon damage increased to 125 from 110, range decreased to 650 from 600
* Siege Mortar flux cost reduced to 100 from 115
* Lux Repeater OP reduced to 7 from 8
* Certain weapons now pass through missiles/fighters
- Fighters:
* Scutum will try to stay in front of the ship
* Flamen replacement time decreased to 5 seconds from 6 seconds
* Sectator:
- OP increased to 5 from 3
- Now has Turbofeeder system, Ballistic Rangefinder, and Advanced Optics
- Grealy improved maneuverability
* Draconarius hull increased to 700 from 400
* Vicarius:
- Engagement range increased to 4000 from 2000
- Shield removed
- Weapons generate flux; has 125 dissipation and 1250 capacity
- Hull increased to 900 from 600
- Armor increased to 200 from 125
- Replacement time decreased to 15 seconds from 20 seconds