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Messages - Drazan

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16
Suggestions / Re: Simplify Missile Autoreloader
« on: January 05, 2023, 01:33:38 AM »
Still it could be made simpler. Lot of times the arument aganist adding stuff(like detailed and modified info on the refit screen) is that "it wOulD bE tOo cOmplIcATeD foR tHe NeW plaYeRs".
And yet here we are with a hullmod that only exist to make small missiles a bit more viable but has literally the longest and most complex description.

17
General Discussion / Re: How giga is the Gigacannon?
« on: January 02, 2023, 03:51:25 PM »
Why do people think the Gigacannon will have less than 700 range? The blog post says:

Spoiler
A high-tech ship could use it well – flux efficiency is a valuable stat, and it wouldn’t mind the range since it’s no worse than the range of its usual armaments.
[close]

Given the lowest range a large energy weapon has is 700, I think the Gigacannon will be 700 as well. Sub-600 range doesn't just make it awkward on the Executor, it makes it completely unusable for basically every ship that can mount large energies.

Exactly what i was thinking. I can see MAYBE 600 but 700 is more likely.

18
General Discussion / Re: 'Optimal' 'Builds' 'Post'
« on: December 01, 2022, 02:23:25 AM »
If I remember correctly the 'Horseshoe Crab' Onslaught variant was specifically for fighting large remnant ordos. Remnants have low armour and the fight takes quite long so missiles are not as usefull there as survival.
Still cannot make sense of the rare facing heavy maulers xd.

19
Suggestions / Re: Eagle and (base) Falcon remain anemic
« on: November 27, 2022, 12:50:42 AM »
With the changes to Squalls and Hurricanes, large missile slots potentially won't be as valuable, or at least universally as good. 

New missiles are coming, and so far every new stuff in the game have been a bit of a powercreep so I would expect the new missiles to be too strong and the they will be nerfed later.

20
Suggestions / Re: Give the player the ability to add custom notes to map?
« on: November 27, 2022, 12:45:46 AM »
Everybody and their mom have been asking for this for ages. Cant be too hard to implement.
The whole intel/map screens need a bit of rework really, maybe that is panned so thaty why the log feature is not done yet.

21
Suggestions / Re: Ship size in details screen
« on: November 27, 2022, 12:41:57 AM »
Oh yeah, finally

22
General Discussion / Re: No autosave? Seriously?
« on: November 07, 2022, 01:34:53 PM »
I agree with that as of now there are more important things that needs devtime and they shall focus on that.
However this really is not a "nice to have, not essential" feature in the 1.0 release! This is essential for smoother gameplay and less frustration.
Again, autosave mod is perhaps the most popular mod and even peaople playing "vanila" are using it. There is no reason not to. There were times when i stopped playing starsectorbeacuse I lost hours, and if it was not a in-dev game I probably would not have forgived it.

23
Suggestions / Re: Classification changes to fighters and ships
« on: November 04, 2022, 10:53:38 AM »
What count as a fighter doesnt realy cause any problems but it is true that it can be misleading, so it would be better to clear that up.
Hull type should be added to the statcard.

24
General Discussion / Re: Why is there flux instead of power or something?
« on: October 27, 2022, 12:59:39 PM »
Vents do nothing for heat unless the ship is passing something through them, say ejecting coolant

This is quite how I imagined this, maybe It was not a good way to phrase it, true.
In game "passive" venting is a slow continous stream of coolant being ejected, while during "active" venting much larger amout of coolant gets ejected much faster. Also this method is also able to cool the shield generators (ie. getting rid of hard flux).
Also, very very nitpicky but things actually cool in space but only trought radiation, which is in most cases negligible.

25
General Discussion / Re: Why is there flux instead of power or something?
« on: October 27, 2022, 07:36:26 AM »
Flux REALLY is just heat. Hard flux is just heat generated by the shields blocking stuff.

So the ship can operate under a certain amout of heat, but of course heat can be dissipated passively by vents. Wapons are constructed in a way that the heat that they are firing can be dissipated without problem.
Shields work differently. The heat generated during the stressing of a shield system (impacts) can not be dissipated while the shields are operational, this is an engineering problem they are yet to solve.

26
General Discussion / Re: Why Alex doesn't want early access on Steam
« on: October 21, 2022, 05:37:35 AM »
We cant really measure how many people is actually playing Starsector. Steam would be helpful in that as well. Alex probably knows how many new copies are sold of the game but that is still no information about how many people is actively playing it.
Starsector have not became noticably more popular since after the Seth video, and until another such miracle happens the best bet would be releasing it on steam.

27
Blog Posts / Re: Hyperspace Topography
« on: October 19, 2022, 09:57:54 AM »
Really neat uptade, love that exploration will be a bit more exciting. I truly hope that this indeed will not cause too much clutter.
With even more intel notifications coming up Im once again asking for a way to view all intel notifications in chronological order and maybe have some filters for it.

28
Won't be enough until there are SD lobster capital cargoships

I would die and kill to make that thing reality.

29
Suggestions / Re: Stations should always have a defending fleet
« on: October 12, 2022, 11:25:31 AM »
I agree that there should always be a defensive fleet at stations, it only makes sense.
Not sure abpout the nerf, but as you said it is pobably needed if stations alwys get support. My idea is that maybe make stations have less hp, but they could shot ballistics and energy weapons over allies. So the supporting fleet should really defend the station even with their bodies, but the station could provide suppoering fire.

30
Suggestions / Re: The weird way Best of the Best works
« on: October 09, 2022, 08:55:48 AM »
If this is how it is intended then it shall be changed. It is misleading even tho it is said in the description of the skill. But it also means that it was a wasted skill point in large battles, especially beacuse you dont really have much chance to control 3 objective points aganist large ordo fleets.

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