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Mods / Re: [0.95.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Update 12/19/21
« on: January 23, 2022, 02:09:05 AM »Quote
To answer regarding ECM: hopefully? The past link was about the skill not unapplying I thought- because it was removed via console commands (which presumably doesn't call the relevant code). The fact that the bonus was 0% was not intended as it was supposed to be 5% (or half of the standard value). That part has been fixed at least. If you are respeccing skills via the normal method and the 5% bonus (instead of 10%) is still showing up under the same circumstances, then that is a separate issue that I'll need to try and handle if I can.
The issue actually occurs before I'm messing with the console command. It might be related to the skill not being applied correctly. So this one can be put on hold. I will reconfirm it when your new version comes out.
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So just to continue to narrow things down, was this a vanilla issue that was/is being fixed and now I should account for that in faction balance, or is this issue still at large in the current version? To be honest, if its the latter then I'm not really sure what could be causing it other than possibly a miscommunication of the UI regarding the actual d-mod chance. It certainly doesn't seem to meet the average based upon the screenshots though.
This issue is exclusive to your mod. I never encounter it in vanilla or in other combinations of mods. It might be that it doesn't pull the quality value properly or there's no D-mods version of the ship to choose from? or they don't know the new modified D-mods? Also adding or removing nano forge (by stealing) doesn't affect the D-mods. Most of the factions have quality over 100% so they will be fine even with this bug initially but if the player stole the nano forge the quality issue will not be reflected correctly as well.
I haven't tested this on .1a yet. I will try to test it today.