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Mods / Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Lore update 1/20
« on: April 16, 2020, 10:24:00 PM »Also about the speed boost. In early game I usually use little fleet from fast hightech cruisers and battlecruiser for exploration. So I managed to find a pirate horde once - consisting of mainly converted tankers and heavyfreighters + several destroyers. So in my opinion I should have escaped easily as their fast forces are considerably weaker than mine and not able to inflict any heavy damage. But in real it is just need to be tagged once, and all this mass will become faster than you. May be the solution is to implement more engine disruption weapons?Usually, these guys put on either unstable injector or safety override which boosts speed massively, more intense than vanilla. I also advise you to put on an unstable injector yourself. Once tab, the ship will rotate to fight back unless you order them direct retreat.
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I have observed another strange thing weather this is intended. The number of fleets in an invasion seems to exceed the initial report prediction. I found that, at the destination of invasion that predict to have 3 fleets, it's turn out to be 7 fleets which more than double the number.
I'm able to loot 100 Spark Fighters from 3 big Remnant fleets I think the drop rate might be a bit silly here. Also, an evident how OP their fighter capacity is.
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Also, my save file.
https://drive.google.com/open?id=107Yk0T2HYceKBou2cBcUotpMfxMdg94D
Mods
- Archean Order
- Nexerelin + LazyzLib
- Active Gates
- Resist Inspections
- SpeedUp
Quick Description: I have a lot of gates activated for convenience. One directly in Jahannam Where the high danger sector situated, this save will start off here. All my stuff is stored on Surganna planet in Karkara which also has a gate. Trantor, another settlement, also has a gate as well as multiple places in the core sector but not all of them.
You should check out Directorship Headquarters with 7 industries.