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« on: January 29, 2022, 09:10:25 PM »
The problem with Apocalypse doesn't lie with players but AI. It will shoot those until its flux bottom out and die in a flash due to flux overload. Since AO ship is also paper-thin, it doesn't help out. It's a long-standing issue and he's trying to fix it. But boosting Dissipation and flux pool really going to be hard to balance in my opinion.
Revenant is fast of course it can kite slow stock Onslaughts with ease. For Megalith, my Legion can snipe it with no damage. It's all depends on loadout and your understanding of weapons. And these stock ships tend to be milder at my request else the players won't feel good being able to beat it with their own loadout or being able to make a stronger ship. Due to that, stock ships tend to be filled with a lot of PD so that their damage won't be too crazy. Talking about Obliterator, no, it's still not the strongest weapon. There's another one in plain sight. Super strong when arrange correctly.
Now on to missiles, it is indeed correct that missile has to be fired in huge volley to make it effective. It really won't shine in a 1v1 situation but in a big battle where most ships PD are occupied, these missiles can output insane damage in a single volley. Also do keep in mind that this mod is vastly different from vanilla. Fire support is a thing. The battle is consist of the front line and the backline. It's very distinct in this mod.
Squall, with the current interdiction pattern, is already strong in itself. In a 1v1 situation, it's pretty much the deciding factor by preventing the enemy ship from retreating and also making them rotate awkwardly so that some weapon can't be pointed at you.
Harpoon is my favorite right now. Putting 4 of these on Astral and watching it wreck an entire battle with fire support. Simply MVP in damage contribution.
Atropos can delete a capital ship in one salvo. I put it on my Executor. AI generally knows to use it well when the shield is down.
Thunderbolt is also very useful long-range fire support. Don't have to be fired in salvo at all.
Sabot combined with Ionized Warheads Hull mod is probably the most OP thing you can put on your ship. Perma EMP stun lock. Don't talk about 1v1 you can go for 1v4 instead.
Rupture, good stuff, no flux cost. This is the best missile for Doom.
Shockstorm, very strong shield breaching burst missile. Useful for frigate->cruiser.