136
Mods / Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« on: October 18, 2020, 11:39:08 PM »
This is getting better and better. Thanks a bunch.
They are now properly protecting their planet agaisnt raid, invasion and such which is good to see. The scavenger is a nice addition although they didn't pose much of a threat to my road to capital. I did see a raid of 9 fleets retreating with out action which is a bit strange.
But still, I think the amount of invasion per month right now is too excessive. Planets change hands too quick and break the immersion. Before the player even has enough strength to take on some of the faction, the entire sector is already a wreck with each system having a rainbow color in case of abundance faction mods. Some of these lone planets in mess up system don't even have patrol and easy for the taking as the one that has is owned by other faction and doesn't contribute to protection at all.
I suggest a priority system for invasion target with factions prioritise in retaking lost original planet in their home system first even if they are not hostile at the moment then aiming for other planets (including independent/depends on trait) in their claimed system or system that they has at least 1 planet so that they will have a strengthened base of operation. This will prevent a cripling moment, in case, the first planet to fall is the only one that has high command and they suddenly turn friendly with each other. The rest will have zero protection agaisnt raid and everything without permanent roaming fleets. There will be a single home system for every faction that also has highest aggressiveness in retaking, all other claimed system are interchangable between faction. They should also start claiming closest hostile faction systems one at a time for they will have a very clear goal to strike with said system turning into a full battlefield with one side trying to claim multiple planets and one side trying to retake and not pick a random planet litter all over the sector to capture (sounds like Stellaris). If the war weariness reach a certain thresshold, one faction will likely to lose the claimed system with reduce retaking and invasion capability.
Some of a very detached faction trait should also has very agressive retaking fleet to ensure their longivity. With this, in hope that, the full picture of the sector will more likely to be preserved, no faction wiped out too soon before player act and faction planets will be more likely to concentrate as to prevent lone planet easy capture.
They should also prioritise colonise a planet in their claimed system if it has 150% harzard and lower. A decivilizing planet should sometimes turns independent instead.
They are now properly protecting their planet agaisnt raid, invasion and such which is good to see. The scavenger is a nice addition although they didn't pose much of a threat to my road to capital. I did see a raid of 9 fleets retreating with out action which is a bit strange.
But still, I think the amount of invasion per month right now is too excessive. Planets change hands too quick and break the immersion. Before the player even has enough strength to take on some of the faction, the entire sector is already a wreck with each system having a rainbow color in case of abundance faction mods. Some of these lone planets in mess up system don't even have patrol and easy for the taking as the one that has is owned by other faction and doesn't contribute to protection at all.
I suggest a priority system for invasion target with factions prioritise in retaking lost original planet in their home system first even if they are not hostile at the moment then aiming for other planets (including independent/depends on trait) in their claimed system or system that they has at least 1 planet so that they will have a strengthened base of operation. This will prevent a cripling moment, in case, the first planet to fall is the only one that has high command and they suddenly turn friendly with each other. The rest will have zero protection agaisnt raid and everything without permanent roaming fleets. There will be a single home system for every faction that also has highest aggressiveness in retaking, all other claimed system are interchangable between faction. They should also start claiming closest hostile faction systems one at a time for they will have a very clear goal to strike with said system turning into a full battlefield with one side trying to claim multiple planets and one side trying to retake and not pick a random planet litter all over the sector to capture (sounds like Stellaris). If the war weariness reach a certain thresshold, one faction will likely to lose the claimed system with reduce retaking and invasion capability.
Some of a very detached faction trait should also has very agressive retaking fleet to ensure their longivity. With this, in hope that, the full picture of the sector will more likely to be preserved, no faction wiped out too soon before player act and faction planets will be more likely to concentrate as to prevent lone planet easy capture.
They should also prioritise colonise a planet in their claimed system if it has 150% harzard and lower. A decivilizing planet should sometimes turns independent instead.