Just curious, why do you think it is better to have all the ballistics in one auto fire group? The reason I ask, is that flux generation is a factor there. If you have the large railguns in a separate group, the AI can toggle them on autofire while at high flux while only toggling off the main group of mediums, etc. Separate groups allow the AI to be more efficient and eek out more damage under pressure than it otherwise would be able to. In your build, however, I can see you prioritize way more flux dissipation than weapon flux generation. So maybe that is why you run into that problem less.
I also think explosive weapons are a little overrated against high tech ships like these. The railguns penetrate the armor fairly quickly and it has the Terminator Beam (yeah when that hits shields it is indeed a bummer!) and the two forward firing flux free autocannons to punch through the minimal armor. Especially in the case of the Defense Paragon, kinetic damage is essential.
Let me explain my criteria to decide if it's Ok to put everything in one group first.
- All high flux weapons should be separate out of this group due to inefficiency to sustain.
- Weapons have to be at a similar range or cost no flux.
- High alpha long reload should be separate out so as not to waste on a good opportunity.
- Flux/sec for that group should not go over 1500 for capital or much higher than the vent rate. Lower the better.
Here're the pros and cons that I can think of in grouping everything together.
+ Highest burst potential possible. Effective in brief meet n' greet. Don't have to waste time switching between multiple groups.
+ Mix weapons give a good continuous suppression advantage. Mix small explosive weapons in the group, deny them no chance to lower shields.
+ AI tends to not change group when it can still fire. This gives an advantage to the next one.
+ Unlikely to waste explosive shot due to not having anything to fire, AI picks next group with highest DPS even though it's ineffective/inefficient flux wise over small weapons.
+ AI can still fully take advantage when a shield is down.
+ Can act as PD.
- Cannot sustain when under heavy fire but can still retaliate somewhat because of auto fire.
- Cannot focus fire on a specific target. Anything in range will receive a fair share.
- AI will still fire short-range weapons forward even if it's will never reach the target hence wasted flux. Next Alex's patch might fix this.
- Only work with turrets and not hardpoints.
But I would prefer stock variants to use Alex auto setting. This will be kind of a high end optimize and I prefer others to experiment with it themself.
As for your new videos, I think Dominators could use a Resistance Flux Conduit for a better active vent.