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Mods / Re: [0.96a] Console Commands v2023.05.05
« on: March 10, 2024, 06:17:27 AM »
The SpawnFleet command doesn't work anymore?
Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Would it be possible for me to know the code to reduce the number of ships in a fleet in this mod. I am using Nex and the early game is a little rough without going straight to the crusier start as most starting pirate fleets usually have up to 7 frigates that will run down anything short of a combat crusier. Since this is just personal preference I don't want to ask for a whole update for just one change.
Been enjoying this mod a lot, I love the amount of weapons each ship has. I was wondering if there are any faction mods that work well with this mod or have been made with this mod in mind or even any recommended factions with stronger ships in general that can contend with the combat balance XD
thx
First I wanna say this mod has been really interesting to play, haven't experienced a whole lot just yet but so far combat has been feeling more tentative than what I was used to and I think I like it.
Second I've got a question regarding flux venting; there seems to be fewer options to improve one's ability to vent flux, is this intentional? because I remember combining things such as a skill and ship mod to vent flux really fast, but now it seems there isn't a skill that affects flux venting anymore.
Hello so I don’t know if this is supposed to happen but the adamantine consortium has a ludicrous amount of colony’s. They have captured just over 1/4 of the sector and it keeps getting worse and I am in no position to intervene. Is this a bug or are they just over powered right now?
I have encountered a bug with Archean Order stations. I wanted to supply a rebellion on Obsidian Crucible and after I sneaked in with transponder off the text says: "You might be able to establish contact dissident elements within the order if you come in later with the transponder turned off." I tried to access the black market anyway but there is not even an option to see markets, only the colony info.
yea im talking about markets it just does not exist
Am i right in thinking that this mod will not work with Ship mods such as faction mods, due to the inability of changing said faction mods weapons, ships, fighters etc? in turn will not work means: (unbalanced, as this mod will have different ranges to those faction mods, and also fighters etc?)
Thanks
Scythe Cannon would clash with the Hydra. Proximity mines is a good idea though. And maybe just boosted defenses?An additional increase in defense would be nice. At the moment, its weapon is very poor and can't really do much against crafts or missiles which ruin its sole purpose. It's going to need some kind of AoE weapon. Clashing with Hydra won't be much of a problem I believe. Since they have very different ranges. Actually, giving it a new flare system would be ok as well. Mass flare deployment and something to deal with crafts.
On top of phase? I think that might be OP considering its replacement rate. Of course, that could be adjusted. The question I'd ask is: why does it need that? Or is it more of a flavor/uniqueness kind of thing.That would be mainly for the uniqeness, I suppose, to balance the OP cost. Phase behaves like the armor counterpart, deflection shell, which has become quite common.
Hellcat is kind of OP and it's cheap.Firing too rapidly, I guess? It's very good in both anti-craft and anti-ship aspects.
Too much damage?
Hmm. Well, they seem pretty balanced small-medium scale. Are they a problem large scale? I could see that. Just in general its a pretty difficult missile to balance. Its a fine line between "OP" and "worthless" as far as small LRMs go.I put it on my Revenant and it's quite effective at the initial burst. Maybe, the massive flux dissipation did help a lot. Then just leave it as it is for the moment.
Blame Vampire Survivors hahaLol, unbelievable. Such a simple and plain game makes so many people addicted.
For Systems Expertise, however, the Safety Overrides unlock is pretty huge right? Just to make sure, you shouldn't be able to get that anywhere else. So if that's not the case that changes things since that is supposed to be its main elite perk.
Crashed on save loading. Is it because I have the phase mastery skill?
Ah darn it I think I did the int conversion incorrectly when setting up the scaling. Try replacing the jar in the mod with this one and see if you can load the save. If so, I'll correct the main experimental release with a hotfix.
110551 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.skills.ArcheusPhaseMastery$Level3.apply(ArcheusPhaseMastery.java:93)
at com.fs.starfarer.campaign.CharacterStats.applyPersonalToStats(Unknown Source)
at com.fs.starfarer.campaign.CharacterStats.applyPersonalToShip(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.setCaptain(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.OoOO.??O000(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.OoOO.<init>(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.OoOO.<init>(Unknown Source)
at com.fs.starfarer.ui.impl.OoOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$2.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.G.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.publicsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.X.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)