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Bug Reports & Support / Re: 0.52a-RC4 = Tempest travel speed lower then combat speed. *NOT A BUG*
« on: May 17, 2012, 03:32:02 PM »
Perhaps they use MicroWarpDrives once they get into combat?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
*mental image of a hound doing some matrix shenanigans to dodge untold shells*Alex improves the AI as quickly as my skill increases...
^ QFT. Everytime i get better at one shotting a hound with 4 maulers at once, he increases the likelyhood of it doing some physically impossible manouver to evade it.
Hell, i've seen a hound spin on itself to evade 3 shots at once.
I've seen one do this many times. He ended up sinking my goddamn eagle D:
Obviously the vent gases are noxious.
Perhaps that could be turned into a thing
Ships getting caught in a another ship's venting will get burned by the (presumably) plasma being shed. Ships with better flux hurt more, due to being able to shed the plasma faster.
Pesky frigate overloading your battleship's shields? No matter, vent, and BURN HIS FACE OFF!
I hope that it will just be an aesthetic piece, the burnt scars on a ship, because if it really showed as damage, then that would be an Op thing, since it removes the vulnerability of venting (which is supposed to be there)
*mental image of a hound doing some matrix shenanigans to dodge untold shells*Alex improves the AI as quickly as my skill increases...
^ QFT. Everytime i get better at one shotting a hound with 4 maulers at once, he increases the likelyhood of it doing some physically impossible manouver to evade it.
Hell, i've seen a hound spin on itself to evade 3 shots at once.