save compatible, you gonna miss on system changes
Unleash devastating biological weapons on your enemies.
Change log
Ships:
Apollyon:
-OP reduced from 400 to 380
-Quantum lunge
--Fixed some interactions with stations (still a bit messed up because, duh, stations)
--Now instead of arcs deals damage in line as it should (still has additional arcs)
--Damage on secondary arcs reduced by 50%
Omni-lunge (VIC-A01 Xaphan, VIC-A33 Moloch, VIC-A58 Valafar):
-Added more visual effects
VIC-X14 Nybbas:
-Added Phase Field and Delicate Machinery hullmods
-DP reduced from 14 to 13
VIC-F04 Sonneilon:
-Now they can't interrupt their burst
All ships:
-Now engine glow changes color if Safety Overrides are installed
Weapons:
Vodyanoy Plasma Minigun:
-New firing sound
Nawia:
-Fixed the bug that caused more flux cost per shot
-Visual effects improved
Hullmods:
"Shturm" Overhaul:
-Tier reduced from 3 to 1 (can buy it with lower rep)
-Cost reduced from 25000 credits to 5000 credits
VIC Brand Shield Emitter:
-Fixed speed penalty also been applied to 0 flux boost
PD Arc Emitter:
-Now unlocked from game start
Misc:
Viral bombardment:
-Stability penalty from Extreme Viral Contamination (EVC) is now permanent
-Ground defense penalty multiplier reduced from x0.3 to x0.25
-Accessibility penalty increased from -25% to -45%
-Now has a fleet size penalty multiplier of x0.5
-Now reduces production quality by 45%
-Grow penalty increased from 10 to (2^(colony size))*25
-Now colonies with EVC can decrease in size if they hit 0% total growth while having negative growth rate
-If colony is size 2, it gets decivilizied the next time it decreases in size
-3 New industries to counteract effects of EVC
-New market themes, all thanks to psiklaw
-Heavy industries were removed from Phlegethon and Purgatory
-Some small fixes in dialogues and descriptions (nothing radical)