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« on: October 23, 2013, 08:59:31 AM »
This is to emphasize how backwater and underdeveloped the sector is:
Stations only ever sell green recruits.
Triple (or more, whatever works for balance) the amount of experience needed to go from green-normal-veteran-elite. Possibly also increase the increase per level to make it a really big accomplishment to get elites.
Increase bonuses from higher level crew:
Green stay the same (50% cr)
Normal give slightly higher cr than current (~65% cr)
veteran slightly higher cr and small cr regen bonus (~75% cr, +1% additional cr regen per day, factored by the percentage of the crew that are vets (60/100 means .6% additional cr regen per day))
elite higher cr and decent regen bonus (~90% cr, +2% additional cr regen per day, again factored by percentage)
This would make your crew become much more important as you leveled them up, as well as showing just how backwards the sector is compared to what it could be (if a domain faction is ever introduced or other non-decayed factions, they would have all elite crews)