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Mods / Re: [0.9.1a] Industrial.Evolution 1.4.b - Industries with non-standard effects
« on: March 18, 2020, 03:40:53 PM »
I'm already using Station Construction 
I love colony management stuff so naturally I'd plaster my Starsector with these kinds of mods.
I don't think it's THAT imbalanced, true, the Astropoli basically allow you to cram a lot of stuff into a single system, but they are limited by certain factors (a hard limit of 3, even though it should be 1 IMO, and you can't build them on small planets). It could use some tweaking but I think it's a very welcome addition to features the game needs.

I love colony management stuff so naturally I'd plaster my Starsector with these kinds of mods.
I don't think it's THAT imbalanced, true, the Astropoli basically allow you to cram a lot of stuff into a single system, but they are limited by certain factors (a hard limit of 3, even though it should be 1 IMO, and you can't build them on small planets). It could use some tweaking but I think it's a very welcome addition to features the game needs.