Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SatchelCharge

Pages: 1 ... 5 6 [7]
91
Bug Reports & Support / Re: Crash - Suspend Repair on nothing
« on: February 27, 2012, 10:22:53 PM »
I noticed that Scuttle does this too

92
Mods / Re: Mod Pack(TT station+Nomad+Starfarer Extended)
« on: February 26, 2012, 11:40:22 AM »
I'm really impressed by/happy about the collaboration going on between modders for a game that hasn't even reached beta stage ;)

I just want to confirm what the OP is saying though, if I download the 0.31 version that will include TT station, Nomads, SE, Junk Pirates, and dev mode is disabled?

93
General Discussion / Re: Hidden Secrets of the Loadout Masters
« on: February 26, 2012, 11:10:05 AM »
Good to know, will keep my eyes open

94
General Discussion / Re: Hidden Secrets of the Loadout Masters
« on: February 26, 2012, 11:05:52 AM »
Ah ok gotcha well that doesn't change the fact that the ship doesn't exist in my current sandbox  :-\

95
General Discussion / Re: Hidden Secrets of the Loadout Masters
« on: February 26, 2012, 11:00:31 AM »
Dang, maybe I'll have to start a new sandbox to find a Zeus? The offerings in my hire/trade menu change plenty often, and I guess the choice of fighter wings has grown, but I would swear that my options for the two largest classes (Destroyer and Cruiser?) have gone totally unchanged since I started.

Maybe I should just take some mods for a spin.

96
General Discussion / Re: Hidden Secrets of the Loadout Masters
« on: February 26, 2012, 10:46:46 AM »
my flag ships loadout. not to different from a the default. but i like it

*snip*

Are these first two ships in the vanilla version, or are they mods? Have not seen either one in my lengthy campaign  :'(

Pages: 1 ... 5 6 [7]