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Topics - omegasrevenge

Pages: [1]
1
Hello, hope you guys can help me out.
Getting a crash every single time I interact with any market and then close the window, either by pressing escape or clicking on Leave.
I would even be happy with a short term solution, where I can just type in a line of code to delete or respawn a bunch of things or whatever just to get rid of this bug for now.
Obviously what's going on is that something not thread safe is happening, some Array is being read and written in at the same time or something.

Starsector version: 0.95a-RC15

Error Message:
Code
137432 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at stelnet.board.storage.StorageListener.updateIntelList(StorageListener.java:51)
at stelnet.board.storage.StorageListener.reportPlayerClosedMarket(StorageListener.java:38)
at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportPlayerClosedMarket(ListenerUtil.java:170)
at com.fs.starfarer.campaign.CampaignEngine.reportPlayerClosedMarket(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.for.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.advance(Unknown Source)
at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Pastebin crashes when I try to upload the Error Log, so I uploaded it to Github instead.

Error Logs: https://github.com/omegasrevenge/StarsectorErrors

Raw Error Log text:
https://raw.githubusercontent.com/omegasrevenge/StarsectorErrors/main/starsector.log
https://raw.githubusercontent.com/omegasrevenge/StarsectorErrors/main/starsector.log.1
https://raw.githubusercontent.com/omegasrevenge/StarsectorErrors/main/starsector.log.2
https://raw.githubusercontent.com/omegasrevenge/StarsectorErrors/main/starsector.log.3

Mods:
Spoiler
Quote
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "Adjusted Sector",
  "raccoonarms",
  "beyondthesector",
  "CaptainsLog",
  "clearCommands",
  "chatter",
  "lw_console",
  "DetailedCombatResults",
  "diableavionics",
  "dronelib",
  "dynamictariffs",
  "fast_engine_rendering",
  "fleethistory",
  "gflportraitpack",
  "gflportraitpack2",
  "HMI",
  "hostileIntercept",
  "kadur_remnant",
  "lw_lazylib",
  "logisticsNotifications",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "ORA",
  "PulseIndustry",
  "rotcesrats",
  "tahlan_scalartech",
  "SCY",
  "Seafood",
  "speedUp",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "tahlan",
  "star_federation",
  "transfer_all_items",
  "UNSC",
  "US",
  "unpackblueprints",
  "URW",
  "va11portraits",
  "vic",
  "vayrashippack",
  "whichmod",
  "XhanEmpire",
  "yunru_midline_expansion",
  "yunru_pirate_collection",
  "yunrucore",
  "audio_plus",
  "shaderLib",
  "ShipCatalogVariantEditor"
]}
[close]

2
General Discussion / The Battle of Askonia
« on: March 06, 2020, 07:50:48 PM »
Excerpt of the Galactic News Network Today:

The Battle for Askonia

"Ten hours ago, the Armada of the Eternal Column under commission of the Tri-Tachyon Corporation engaged the besieging fleets of Legio Infernalis, as they were preparing another invasion attempt. As of twenty minutes ago that battle has concluded and mop-up operations are now in progress.
Two hundred warships and a tier 3 Fortress-station under Legio control met with 60 ships of the Column, and were shattered over a battle long enough that the superior Column battleships started being destroyed under sheer CR attrition."

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A tier 3 station, 209 legio ships, at least half of which were battlecruisers, battlecarriers or battleships. 3610 deployment points total.
My 61 deployed ships, 1159 worth of deployment points.
Combat size was set to 1000 deployment points at any given time.
The fight lasted 1810 seconds - or 30 minutes.
My flagship alone did over 1.3 million damage.

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Pages: [1]