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Messages - omegasrevenge

Pages: [1]
1
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: October 02, 2022, 04:16:22 AM »
There is no way the sell price is correct!

2
See here

When I now try to open the Commodities intel tab the game hard crashes. I tried to fix it by not loading the stelnet mod, loading the save, saving, and then restarting with stelnet in the new savegame, but when I try to load the save without stelnet enabled it throws an error that the save is incompatible.
What do?

Incompatible Error:
Spoiler
[close]

3
It is fixed. Thank you.

4
See here

You are a god. Let me go try it out immediately.

5
Hello, hope you guys can help me out.
Getting a crash every single time I interact with any market and then close the window, either by pressing escape or clicking on Leave.
I would even be happy with a short term solution, where I can just type in a line of code to delete or respawn a bunch of things or whatever just to get rid of this bug for now.
Obviously what's going on is that something not thread safe is happening, some Array is being read and written in at the same time or something.

Starsector version: 0.95a-RC15

Error Message:
Code
137432 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at stelnet.board.storage.StorageListener.updateIntelList(StorageListener.java:51)
at stelnet.board.storage.StorageListener.reportPlayerClosedMarket(StorageListener.java:38)
at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportPlayerClosedMarket(ListenerUtil.java:170)
at com.fs.starfarer.campaign.CampaignEngine.reportPlayerClosedMarket(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.for.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.advance(Unknown Source)
at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Pastebin crashes when I try to upload the Error Log, so I uploaded it to Github instead.

Error Logs: https://github.com/omegasrevenge/StarsectorErrors

Raw Error Log text:
https://raw.githubusercontent.com/omegasrevenge/StarsectorErrors/main/starsector.log
https://raw.githubusercontent.com/omegasrevenge/StarsectorErrors/main/starsector.log.1
https://raw.githubusercontent.com/omegasrevenge/StarsectorErrors/main/starsector.log.2
https://raw.githubusercontent.com/omegasrevenge/StarsectorErrors/main/starsector.log.3

Mods:
Spoiler
Quote
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "Adjusted Sector",
  "raccoonarms",
  "beyondthesector",
  "CaptainsLog",
  "clearCommands",
  "chatter",
  "lw_console",
  "DetailedCombatResults",
  "diableavionics",
  "dronelib",
  "dynamictariffs",
  "fast_engine_rendering",
  "fleethistory",
  "gflportraitpack",
  "gflportraitpack2",
  "HMI",
  "hostileIntercept",
  "kadur_remnant",
  "lw_lazylib",
  "logisticsNotifications",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "ORA",
  "PulseIndustry",
  "rotcesrats",
  "tahlan_scalartech",
  "SCY",
  "Seafood",
  "speedUp",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "tahlan",
  "star_federation",
  "transfer_all_items",
  "UNSC",
  "US",
  "unpackblueprints",
  "URW",
  "va11portraits",
  "vic",
  "vayrashippack",
  "whichmod",
  "XhanEmpire",
  "yunru_midline_expansion",
  "yunru_pirate_collection",
  "yunrucore",
  "audio_plus",
  "shaderLib",
  "ShipCatalogVariantEditor"
]}
[close]

6
Mods / Re: [0.9.1a] Adjusted Sector
« on: April 12, 2020, 01:41:20 AM »
Is there a way to increase the density of ruins? So that when ruins do spawn in a constellation, that we can guarantee that at least 50 ruins will spawn in that constellation. If not, would it be possible for you to add that functionality?
I have a hard time trying to understand what exactly you mean, since ruins in context of starsector can mean several things. Can you elaborate?
Number of Derelict Probes, Derelict Ships, Research Stations, Mining Stations, Habitat Stations, etc. per constellation. I had edited the settings file in the mod so every constellation had such "ruins" yet sometimes found only 2 probes per constellation after looking for a long time. I wanted to increase the density so its super likely to get like 5 Stations per constellation.

7
Mods / Re: [0.9.1a] Adjusted Sector
« on: March 26, 2020, 05:04:56 AM »
Is there a way to increase the density of ruins? So that when ruins do spawn in a constellation, that we can guarantee that at least 50 ruins will spawn in that constellation. If not, would it be possible for you to add that functionality?

8
General Discussion / The Battle of Askonia
« on: March 06, 2020, 07:50:48 PM »
Excerpt of the Galactic News Network Today:

The Battle for Askonia

"Ten hours ago, the Armada of the Eternal Column under commission of the Tri-Tachyon Corporation engaged the besieging fleets of Legio Infernalis, as they were preparing another invasion attempt. As of twenty minutes ago that battle has concluded and mop-up operations are now in progress.
Two hundred warships and a tier 3 Fortress-station under Legio control met with 60 ships of the Column, and were shattered over a battle long enough that the superior Column battleships started being destroyed under sheer CR attrition."

----------------------------------------------------------------------------------

A tier 3 station, 209 legio ships, at least half of which were battlecruisers, battlecarriers or battleships. 3610 deployment points total.
My 61 deployed ships, 1159 worth of deployment points.
Combat size was set to 1000 deployment points at any given time.
The fight lasted 1810 seconds - or 30 minutes.
My flagship alone did over 1.3 million damage.

----------------------------------------------------------------------------------

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