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Messages - Stormy Fairweather

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16
is there some modifier or cooldown or something somewhere for enemy raids? every time an empire is hostile they launch raids without pause. quite often organizing the next on while the current raid is still running about my system. i just want to put a cooldown between these, i like the mechanic and all, but they are simply coming to often, i literally dont have time to do a mission between raids if i am defending my colonies.

17
i would like to see your portrait on the flagship. i think it should be displayed the same as any other officer when using another ship's camera, and im sure there is room in the ui for the icon if it isnt scaled up at all. probably somewhere on the bottom left.

18
Bug Reports & Support (modded) / Re: kanta's protection not working
« on: April 10, 2024, 11:29:38 AM »
i think i just misunderstood how it worked. i forked over some prisoners to drop them out of hostile and now they dont raid. but ye, numerous raids kept coming after i got protection. lots of mods aye, but so far i havent seen any (other?) issues.

edit - isnt there supposed to be some sort of downtime between raids though? i got battlegroup ix on my ass now instead of the pirates, and the INSTANT their raid is defeated they launch another one. do i really have to choose between never leaving my own system so i can defend it, or making nice with EVERYONE?

19
Bug Reports & Support (modded) / kanta's protection not working
« on: April 10, 2024, 01:46:41 AM »
went and gave buddy boy something rare to make him happy, he gave me protection. i have not noticed the pirate raids so much as slow down.


20
huh. i am commissioned, and havent noticed anything different aside from having a little extra money to invest into this. when i founded my empire i was at -49 with pirates i think, and now im at -70 cause they wont stop coming. seriously feel you shouldnt lose rep for blowing up ships in your turn attacking your ships. but ye, the only time the pirates took a break battlegroup ix came knocking XD.



21
is there a simple way to reduce the frequency of pirate raids? soon as i make a colony there is pretty much a constant flow to my planet.

22
Bug Reports & Support / Re: new java?
« on: April 08, 2024, 02:56:56 PM »
awesome! if yer finishing up a new version, i have a couple ideas that might be fairly simple to implement and provide some qol. for one, rather than an option to toggle 'speed up time', have two keybinds; one to toggle and one when held. for two, options to sort your storage. i tend to collect every weapon and most larger ships i find, which becomes a nightmare to trudge through looking for something in particular. a search box would be handy, but options to filter by weapon type or sort by parameters like size or dps would be excellent. and lastly, an option to delay or pause the popups. not everything causes a popup ends up in your log, and quite often when something pops up you get a swarm of em (edit - or perhaps a log entry with all popups). and rarely time to actually read them all before they despawn. even when paused.

anyway, just some idle thoughts not worth their own post. love this game, thanks for it. /cheers

23
Bug Reports & Support / Re: new java?
« on: April 08, 2024, 02:01:42 PM »
i think you should consider adding this to the official release. my minimum fps QUADRUPLED from dips to 30 to never going below 120. nvm the far faster load and save times. maybe its just because im running 50+ mods, or perhaps because im running an amd system, but the performance improvement is absolutely amazing.

24
Bug Reports & Support / Re: new java?
« on: April 08, 2024, 01:13:17 PM »
you rock. thank you.

25
Bug Reports & Support / new java?
« on: April 08, 2024, 01:06:11 PM »
saw a random pic with a 'starsector 2' titlescreen, and the comment was that you get that when you are running java 23. so i figured to update to the newest version of java, dont much care about the titlescreen but if it has better performance that would be awesome.

anyway, turns out either installing this is harder than i thought, or im dumber than i thought. can someone walk me through installing this version? i downloaded a jdk kit i have no idea what to do with, and the installer seems to have stuck java 8 on my system.

26
Modding / Request - Reputations, transponders, and hyperspace, oh my!
« on: April 07, 2024, 12:53:53 PM »
i've made more than a few tweaks to the game to suit myself (first post here was to share my blue planetary shield actually XD). but i havent been able to sort how to accomplish a few simple tweaks that i would like to try and see how it affects gameplay. so im hoping one of you is bored enough to either tell me how to do this or whip it up and become its true author.

that you lose rep doing *** with your transponder off usually makes sense. but it generally leads to either going full hostile or friendly for any given faction. for me anyway. so i want to try this. in system with other ships/bases in sensor range -5 rep penalty for negative actions (default). in hyperspace or an unoccupied system with other ships in sensor range, or in an occupied system with no other ships in sensor range, -2 penalty. and in hyperspace or an unoccupied system with no other ships in sensor range no penalty for negative actions.

not rightly sure how hard this would be to do. most of the things i've screwed with already existed. adding new conditions or parameters is beyond what i've done. either way, hope someone finds this idea interesting. found a few similar conversations from a long time ago while searching about, but no mods with similar effects, or information on how to do anything like it.

27
what exactly are the story ramifications of skipping the tutorial? started a new game with a faction start, then got dialogue when speaking to someone about how i saved the academy system which actually made me restart since those events didnt happen in that game. but i screwed up my new game making a colony too soon so im starting again, but i did enjoy the faction start and want to do that again... but i dont want to miss out on content. and running through the tutorial on a new game isnt that big an ordeal assuming it actually matters.

i mean, if you skip the tutorial why would you even meet the academy guys and hit up their questline?

28
Suggestions / Re: Admiral Mode
« on: April 06, 2024, 09:42:23 AM »
awesome, alex. glad to hear you took note of this, whatever you opt to do with it.

silly story for ya, but i reinstalled yesterday after not playing for a long while. so i kinda went on a crazy spree on the mod forums and grabbed fifty-two, FIFTY-TWO!, mods mostly faction and ship packs, but plenty to add entirely new mechanics. and just unzipped em all at once, then lied to the mod manager about what versions they were XD (tbf i did check the thread for each to make sure people had them running in the current version), and launched the game.

it works. no conflicts. no overlaps. no issues i've seen in some ten hours of playing. over fifty mostly random mods from mostly random authors bashed together without testing... and it WORKS. i honestly dont think there is another game that can do that. none. full stop. this game is a *** marvel. /salute

29
Suggestions / Re: Admiral Mode
« on: April 06, 2024, 09:07:55 AM »
honestly, you guys seem pretty hostile towards something that literally would not affect you if implemented and ignored. especially since, as noted, the PRIMARY CONCERN is having additional data available about ships you are not targeting and piloting. 'admiral mode' is just my suggestion for how to get to that point. but all i REALLY want is to be able to select enemy ships to see their data without targeting them, and to see my ships readout while not piloting them.

two things that, frankly, always baffled me in their absence.

30
Suggestions / Re: Admiral Mode
« on: April 06, 2024, 08:36:41 AM »
ive piloted my own ships plenty. there are two main reasons this is my preferred playstyle; ai is impressive in this game in straight up fights, aye, but since it is still ai it can still be cheesed. and if you are piloting it is pretty hard to resist the temptation. and second, i like to smoke a bowl while watching the pretty explosions XD.

edit - i do want to point out though, my suggestion wouldnt change anything for those who pilot their own ships. except the 'tactical officer' slot suggestion, which i think would be a neat addition regardless, or could as easily discarded as superfluous to the main idea. which basically comes down to, as you noted, more tactical information and better ways of seeing it.

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