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Messages - Stormy Fairweather

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1
Modding / Re: [Portrait Pack] Say cheese!smile portrait pack
« on: Today at 05:48:41 AM »
this is horrifying

2
General Discussion / Gonna rename this ship 'Lucky 7s'
« on: April 18, 2024, 11:05:55 PM »

3
Mods / Re: [0.97a] Ship/Weapon Pack 1.15.1
« on: April 18, 2024, 06:36:24 PM »
works. not sure what that means for fixing it though, in the mod itself. tend to fix things i can, but no clue on this. modular ships are above my paygrade XD. as an aside, selecting an autofit for the one missing pieces would, obviously, crash the game.

4
Mods / Re: [0.97a] Ship/Weapon Pack 1.15.1
« on: April 18, 2024, 06:18:07 PM »
same. would spawning a new one by console work?

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5
Mods / Re: [0.97a] The Knights of Ludd
« on: April 17, 2024, 08:10:47 PM »
this is a minor and possibly silly question... but how do i hide the battlestation liba [sic] from my colony build list? from reading this thread i figured out you arent supposed to be able to build it, but looking at the industries.cvs i didnt see any simple way to hide this. i know its petty, but its the kind of thing i like to tidy up for my own immersion

6
thanks alex. appreciate ya taking the time to answer my inane questions

7
Mods / Re: [0.97a] Random Assortment of Things
« on: April 15, 2024, 01:30:36 AM »
huh. thats disappointing. pointless systems arent even realistic. be pretty hard for a sun to form without something else forming too. oh well. thanks for clearing that up

8
that is a hilarious vid, but not actually the one i was looking for. the one i seek is 5m, and was against a low tech station. and it was a smaller ship. might have been a frigate i guess

9
Mods / Re: [0.97a] Random Assortment of Things
« on: April 15, 2024, 12:27:40 AM »
got quite a few mods running, but this is the only one affecting galaxy creation. i got it set to 200% galaxy size, but i notice i find a LOT of completely empty systems. there is a star, and absolutely nothing else. a couple few i couple write of as rng, but it seems a good 1/3 of the systems i explore have nothing at all.

10
pretty much title. was a 5m video i saw posted here, but apparently embeded videos dont show up in your youtube history and i will be damned if i can find it searching. so i was hoping one of you happened to see this and also happened to know the post im taking about and can link it. told a friend about it and he wants to see it XD

11
Modding / raid cooldown
« on: April 13, 2024, 05:29:29 PM »
this is me deleting the topic. realized i was just really dumb XD

12
where are contact types located? the stelnet mod wont display contacts without a 'type', and the legio contact in tahlan doesnt have one making the interactions with stelnet odd. i assume it is just a tag somewhere, but i wasnt able to locate it.

edit - another question; if i add the line "tags":"no_dealer" to a skin file, why doesnt it prevent arms dealers from letting you build them?

13
when right clicking to apply a pet nothing seems to happen, but if you tab out of the game and back in the menu allowing you to name and assign your pet appears. not sure why it does this, but hopefully this data point will allow players to circumvent the issue, and the author to solve it.

14
Mods / Re: [0.97a] Random Assortment of Things
« on: April 12, 2024, 04:04:00 PM »
bug report - if you are flying the tylos and have it set to autopilot, when it shifts loadouts it enters a state where the autopilot is 'on' but it doesnt do anything and will drift helplessly, if you toggle autopilot off then on again it works until it shifts loadouts again. only affects player piloted tylos.

15
meh, there are a few 'unofficial' mods floating about i've learned exist. so not having an 'official' release isnt gonna upset me terribly. as to updates and what-not, my plan had been to make a complete 'as-is' package. truth, the reason for this is a friend wanting exactly this when i told him what i had done to my game via mods, and i figured if it was already packaged why not share it? and because this is basically just MY version of the game, at some point down the road, as i update individual mods and tweak piecemeal as i go, i will have made enough changes to justify repacking it for my friend again.  (and actually, despite my modding noobishness, i've been fixing a fair few bugs as i go XD)

still have a lot of work to do before it is ready to share with my friend, never mind anyone else. but perhaps a compromise could be reached on a release here? there are a LOT of mods i have bashed together now. which means seeking permission from a LOT of people. would a certain threshold of explicit permission be acceptable? say 60%, with conditions that i actively try to expand the list of those who have given consent (i expect getting a hold of most of the authors to be the real hurdle), and that anything an author asks be removed is done immediately.

edit - tbh, most of what i have done so far, aside from fixing aforementioned bugs, was making sure each empire's color was distinct enough i could remove secondary segments entirely, normalizing naming conventions, and allowing them to interact with the other mods content (such as making sure most places outlaw hazard mining's red water).
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