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Modding / Re: New tech demo of a mod i've been working on
« on: December 16, 2020, 01:34:22 AM »
Awesome! I have fond memories of Weird Worlds.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Hmmm, well its an old board game, but Robo Rally comes to mind: https://boardgamegeek.com/boardgame/18/roborally
Players input a series of commands (move this far, turn left/right this many degrees, fire, etc) and then all of them happen in sequence from all players. So, for example, if another player knocks you off course your remaining commands do hilarious things as they are all wrong.
I know a non-violent game that is very good at introducing logic & programming:
https://denki.itch.io/autonauts
YT playlist: https://www.youtube.com/playlist?list=PLmTpKUr_ehtxvjo0usx1UCgHsE1Np67OA
Could we utilize the mouse scroll button instead?
Scroll down for omni shield togo clockwise, and scroll up for the omni arc togo counter-clockwise.*
This should let u keep the ''point weapons to mouse pointer'' intact, and is close the the lower raise-shield right mouse button.
While im at it.. the middle mouse button scroll, can also be pushed, assigning venting to that should make the whole package intuitive.
*smaller arcs on shield should have more precision to tank incoming specific things... like reapers. While larger shield arcs could be 30degree or even more per scroll tick.
Once you out of missiles, your armor is probably already half-dead, so it's not a shame to retreat legion XIV after that.