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Topics - TJJ

Pages: 1 ... 20 21 [22]
316
When viewing the list of available weapons to place in a weapon mount the currently mounted weapon is only shown in the list if you have another in your cargo.

A typical use-case when browsing the dropdown list of possible weapons to put in a weapon mount is to compare their stats.
If you have only one of the currently mounted weapon, this becomes impossible. (without first dismounting the weapon)

I suggest that the drop-down list should contain:
eligible weapons from your cargo hold + the currently mounted weapon (if any).

317
At the moment this information isn't directly presented to the user at all; they have to infer it from the weapons that are able to be mounted when selecting the mount.

A little popup hint when the mouse is over the mount would be ideal IMO.
Along the lines of "Energy, Turret, Small" or "Universal, Fixed, Large".

318
Bug Reports & Support / Only allowed one custom variant per ship?
« on: March 06, 2012, 08:58:20 AM »
I'm not sure if this is as intended or not, but whenever I try to save a new custom ship variant it overwrites my previously saved custom variant - even when the name is different.

e.g.

-save current loadout as "Attack II"
-(optional) alter loadout.
-save "Close Support II"
-"Attack II" has been overwritten by "Close Support II".

This seems to me to defeat the point of custom variants if you are only able to save one.

319
The standard frigate variant has:

Pulse Laser: 10
Pilum: 10
Vents : 10

Yet this loadout consumes 35 loadout points.

If you strip the design, then put the components back into the ship you get 5 points extra to spend.

I imagine this less obvious problem is present in many of the stock designs. Always strip before customizing!

320
Occasionally some effects will flicker (for just one frame) on the left monitor (0 to 1920 along the horizontal) when I run the game in eyefinity (5760x1080)

The artifacts are only visible on the left-hand monitor, and this is the only game I've ever encountered it in.
It's as if the render order momentarily screws up.

It's most noticable with the star at the centre of the system map; it'll periodically fail to render for a single frame.

It's also noticable when docked at the station.
The background is normally darkened, however when buying/selling inventory items the background will occasionally fail to render the darkened effect.

I'll attempt to video it (though I've never tried video capture @ 5760x1080 :S)

321
As per title.

Notice it from time to time, not sure of the cause.

322
Hope this isn't a duplicate; though it seems obvious enough to have already been reported.

1) Give an order (e.g. capture objective A). Consumes 1 CP.
2) Give a 2nd order (e.g. patrol objective A). Consumes 1 CP. (does not refund the CP used in 1)

As commands can be cancel for free if doing so before leaving the command screen, it seems logical that overwriting a command that was still refundable should not consume an additional command point.

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