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Messages - Jet Black

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31
Mods / Re: [0.95a] Arma Armatura 1.4.5d (4/16/2021)
« on: April 29, 2021, 06:36:06 AM »
For making a shield, if you made it a module and are worried about it breaking.. why not make it invincible? Or have massive armor/hull?

The maker of Kingdom of Tera would also probably be a good one to ask for help as well.

Your new work is amazing, cant wait to try it out. Will we ever see a melee mech? Or a standalone faction?

32
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: April 28, 2021, 02:40:05 PM »
I wonder, would it be possible to isolate what causes these issues with 0.9.5, cut that content and use "most" of the mod that would otherwise be unaffected? Just as a stopgap measure to enjoy most of this mod until it is updated?

33
This is going in my next playthrough for sure, amazing!

34
Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: April 27, 2021, 02:09:31 PM »
I have to ask, does this work with industrial evolution, beyond the sector and grand colonies?

Also, will this bork my current save file?

35
I just put 5 rock chuckers onto a kassadari overdriven ship... Threw so many little stones at a paragon that I shoved it to the edge of the map. Lovely.

36
Mods / Re: [0.95a] Tahlan Shipworks 0.6
« on: April 27, 2021, 05:59:09 AM »
thx

37
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: April 27, 2021, 05:58:26 AM »
If one were to use diable, tahlan and armaa in the same game. Which mech units would be the strongest?

Im leaning towards diable fighters and armaa frigates. Is it me or is the Rosenritter stuff overbalanced?

38
Mods / Re: [0.95a] Tahlan Shipworks 0.6
« on: April 26, 2021, 10:06:04 AM »
Sorry to ask again, if anyone here knows the answer to this?

Is there any way for me to get 100% emp resist if I'm using forced overdrive? Usually 100% would be Shield Shunt and Flux Resistant Conduits. With Forced Overdrive, it locks out shield shunt. Leaving me at a max of 50%? I'm probably missing something here though.

39
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: April 26, 2021, 06:08:13 AM »
hey not sure if this is nex problem or diable but when i disable diable avonics in nex for “random sector generation disable core worlds” it still spawns them in the special constellations such as belt operations or 99

Good, I like knowing where my mod factions are lol. I wish they all did that so it wouldnt disrupt the quests as well.

40
Mods / Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« on: April 25, 2021, 04:27:23 AM »
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

41
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: April 24, 2021, 08:21:24 AM »

If you want a very small but fun starting fleet that you will build upon for a while, I'd say you can't go wrong with a Versant and some support: either a pair of Drafts or a Fractus carrier. Plus whatever logistical train you feel appropriate.

Pocket Gust plus a pair of Sleets is also a fun start, provided you take the time to find the Wanzer you have the most fun to pilot yourself.

I went with the small fleet and I've had possibly my most fun game of SS ever and still going to be playing for some time yet.


Is the Calm the one with the shields in front? I really dig that one lol.

Thoughts on a few of the ships:

Calm.

Massively underrated ship. Had one as my personal ship for a long long time. Became the work horse of the fleet.

Mini Gust.

Really really fun.

Daze.

When you build these things right, they are excellent. I just wish they had a higher top speed. I typically outfit mine with thunderbolts + burchels and they do really well, tanking their way through fights with a solid anti fighter and missile screen.

...

Actually overall, I feel like D.A ships could/should be a little faster. But I don't know if that is my mind telling me pointy red ships should go faster. Whatever you choose, thanks for the great work you did in maintaining, or rather growing this mod after you took over administration!

42
Mods / Re: [0.95a] Tahlan Shipworks 0.6
« on: April 23, 2021, 06:01:38 AM »
I have a quick question. I just found a Ristreza but it came with a built in hardened shield upgrade.

Typically I build these ships with the forced overdrive and jack up their armor, what would I have to edit in order to turn hardened shield here into heavy armor?

On a side note, is there any way for me to get 100% emp resist if I'm using forced overdrive? Usually 100% would be Shield Shunt and Flux Resistant Conduits. With Forced Overdrive, it locks out shield shunt. Leaving me at a max of 50%? I'm probably missing something here though.

It's probably intentional as to not be super op lol. Kassadari engineering is my new favorite hull mod. Keep up the good work.

**EDIT: I think the shields came from automated construction which is probably not part of this mod and from something else.**

43
Intelligent enough to string together a decent post, but no tact. What a waste.

Don't bother with kids like that. You're doing your part in getting us through these strange times. Doing it free of charge I might add. You are doing great work here, keep it up.

44
If the ai feels  unbalanced it gives you room to change a few things to even the power out. put your levels higher, make max level for your officers a bit higher, put in some neat mod ships, etc.


45
General Discussion / Re: epiphany quest?
« on: April 22, 2021, 04:48:26 PM »
Thank god. Havent saved in hours. -.- I should slow down and read more carefully lol.

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