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General Discussion / Re: Misguided Difficulty
« on: April 04, 2021, 03:55:22 PM »
There are ship mods to improve ecm and skills. I even have some mods that add ships that boost ecm (diable avionics i think). Once the ai gets a limit on officers, this will be fine. If you spec into it and invest in it, its very strong. However, if you use a few big slow ships and cant cap points fast, don't spec into it, you kind of deserve it?
Furthermore, I don't want the enemy to get a big nerf to officer count (maybe just a small nerf). The AI has to be able to cheat a bit to make it challenging.
I really like the idea of capping points. Having certain points be more valuable to you based on your fleets composition. It gives me a reason to have a few fast ships, helps me shore up weaknesses in my lineup, etc. If anything I think the point system needs to be more fleshed out. An anomaly that boosts shields in the area? Black holes that deviate weapon fire trajectory? This makes the battlefield less empty space and makes players think critically. Instead of rolling straight in with ten paragons on auto battle. We need more punishment for playing large slow fleets. Kind of turned into a ramble.
Furthermore, I don't want the enemy to get a big nerf to officer count (maybe just a small nerf). The AI has to be able to cheat a bit to make it challenging.
I really like the idea of capping points. Having certain points be more valuable to you based on your fleets composition. It gives me a reason to have a few fast ships, helps me shore up weaknesses in my lineup, etc. If anything I think the point system needs to be more fleshed out. An anomaly that boosts shields in the area? Black holes that deviate weapon fire trajectory? This makes the battlefield less empty space and makes players think critically. Instead of rolling straight in with ten paragons on auto battle. We need more punishment for playing large slow fleets. Kind of turned into a ramble.