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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Jet Black

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121
General Discussion / Re: Misguided Difficulty
« on: April 04, 2021, 03:55:22 PM »
There are ship mods to improve ecm and skills. I even have some mods that add ships that boost ecm (diable avionics i think). Once the ai gets a limit on officers, this will be fine. If you spec into it and invest in it, its very strong. However, if you use a few big slow ships and cant cap points fast, don't spec into it, you kind of deserve it?

Furthermore, I don't want the enemy to get a big nerf to officer count (maybe just a small nerf). The AI has to be able to cheat a bit to make it challenging.

I really like the idea of capping points. Having certain points be more valuable to you based on your fleets composition. It gives me a reason to have a few fast ships, helps me shore up weaknesses in my lineup, etc. If anything I think the point system needs to be more fleshed out. An anomaly that boosts shields in the area? Black holes that deviate weapon fire trajectory? This makes the battlefield less empty space and makes players think critically. Instead of rolling straight in with ten paragons on auto battle. We need more punishment for playing large slow fleets. Kind of turned into a ramble.

122
General Discussion / Re: .95a feedback - fuel and supply
« on: April 04, 2021, 03:41:45 PM »
The Fuel and supply consumption feel even better than before. I don't get it. With the new skill to use less supply/fuel and the massive buff we get from bulk transport it feels almost like I'm cheating. Some of the jobs do need reward tuning though. Some transport jobs pay way too much and some raiding/bounty quests pay way too little. Distance from player should scale the reward up per light year, as well as required marines.

Side note: Do jobs scale with your favour towards the npc and faction? If you have a high relationship with them do they offer better paying jobs? If not, might be something to think about.

Alex, if you see this keep up the good work, amazing job.

123
Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: April 03, 2021, 05:18:23 AM »
Just wanted to let you know your mods are amazing. I hope you update for .95a soon :3

124
Mods / Re: [0.95a] Arma Armatura 1.4.3c
« on: April 02, 2021, 11:02:05 AM »
Cant wait to play with this mod. Currently waiting on a few other mods to update for my next game! You are truly talented!

125
Suggestions / Re: More boss ships/fights please [spoilers]
« on: April 02, 2021, 10:51:10 AM »
Yeah the boss fights are definitely a thing I enjoy too. I even download several mods that add unique boss fights to the game. Collecting unique ships is half of the reason I play lol.

126
I too, love the Badger.

127
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: April 02, 2021, 07:44:58 AM »
Ouch. Thats rough. Still going to wait patiently for him to update before playing starsector lol. I want it to feel "right".

128
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: April 02, 2021, 07:41:34 AM »
This update was like a mini xmas. Cant wait for everything to update.

129
I agree, cant wait.

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